diplomsko delo univerzitetnega študijskega programa
Abstract
V tej diplomski nalogi bomo predstavili programsko knjižnico Havok Physics, ki se uporablja za simuliranje realne fizike v računalniških igrah. Na začetku se seznanimo s fiziko v računalniških igrah in s pojmom fizikalni pogon. V nadaljevanju sledi uporaba fizikalnega pogona Havok. Ogledamo si njegove osnove, ustvarjanje različnih oblik, togih teles in različnih omejitev med njimi. Prav tako prikažemo tudi nekaj naprednih tehnik, kot so pobiranje in prenašanje predmetov, vpliv različnih akcij na predmete ter filtriranje trkov. Vsi postopki so dobro opisani in prikazani na realnih primerih. Zgoraj opisano predstavimo na primeru igre oziroma simulacije, ki smo jo razvili za prikaz uporabe fizikalnega pogona Havok.
Keywords
računalniške igre;simulacija;fizikalni pogon;Havok;fizika;
Data
Language: |
Slovenian |
Year of publishing: |
2011 |
Source: |
Maribor |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
[B. Kerec] |
UDC: |
[004.94:004.92]:53(043.2) |
COBISS: |
15316758
|
Views: |
1804 |
Downloads: |
188 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
ǂThe ǂuse of physics engine Havok in computer games |
Secondary abstract: |
In this work we present the Havok Physics software library that is used to simulate realistic physics in computer games. We first describe the use of physics in computer games and introduce the notion of a physics engine. We follow with the detailed description of Havok physics engine. We look into its base, creation of different shapes, rigid bodies and various constraints between them. We also show some advanced techniques, such as collecting and transporting items, the impact of various actions on objects and collision filtering. All procedures are demonstrated on real cases. We conclude with the presentation of the game that demonstrates all previously described aspects of the Havok engine. |
Secondary keywords: |
computer games;simulation;physics engine; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko |
Pages: |
VII, 53 str. |
Keywords (UDC): |
science and knowledge;organization;computer science;information;documentation;librarianship;institutions;publications;znanost in znanje;organizacije;informacije;dokumentacija;bibliotekarstvo;institucije;publikacije;prolegomena;fundamentals of knowledge and culture;propaedeutics;prolegomena;splošne osnove znanosti in kulture;computer science and technology;computing;data processing;računalniška znanost in tehnologija;računalništvo;obdelava podatkov;application-oriented computer-based techniques;računalniške tehnike za namensko rabo;aplikativno usmerjene računalniško podprte tehnike;computer graphics;računalniška grafika;mathematics;natural sciences;naravoslovne vede;matematika;physics;fizika; |
ID: |
1015368 |