diplomsko delo
Mihael Furjan (Author), Jurij Selan (Mentor)

Abstract

V diplomskem delu smo povzeli teorije igre dveh bistvenih teoretikov Johana Huizinga in Rogerja Cailloisa. Njuno bistvo je, da igra ni človeški produkt, ampak obstaja samostojno v interakciji s človekom ali živaljo. Igro sta definirala z lastnostmi in jo poskusila kategorizirati. Temu sledi pregled igre kot kulturnega dejavnika po različnih zgodovinskih obdobjih. Druga obravnavana tema diplomskega dela je grafično oblikovanje. Predstavljena so teoretična načela grafičnega oblikovanja. Na podlagi načel smo analizirali nekaj primerov grafičnih podob iz zgodovine. Kot zadnja tema je predstavljena povezava med prvima dvema. Naredili smo izbor namiznih iger od samega začetka do 20. stoletja, ko pride v namiznih igrah do preloma. Za povezavo med grafiko in igrami smo vzeli kot predmete analize tri najbolje ocenjene igre na največji spletni bazi registriranih namiznih iger.

Keywords

grafično oblikovanje;namizne igre;družabne igre;tekmovanje;igre na srečo;mimikrija;vrtoglavica;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL PEF - Faculty of Education
Publisher: [M. Furjan]
UDC: 655.26(043.2)
COBISS: 12110665 Link will open in a new window
Views: 571
Downloads: 145
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Other data

Secondary language: English
Secondary title: Graphic design in board games
Secondary abstract: In the first part of this diploma, we summarize theories of two essential theorists Johan Huizinga and Roger Caillois. Their basic is that game is not a human invention but exist independently in interaction with human or animal. They defined the game with characteristics and tried to categorize it. Further is an overview of the game as a cultural factor through different historical ages. The second part of the diploma is about graphic design. There are presented theoretical principles of graphic design. Based on those principles we analyzed some graphic examples from history. The last part of the diploma is a merge of the first two. We made a selection of board games from their origin to the beginning of 20 century when it comes to a turning point in board games. For the link between graphic and games, we took as object for analyzing three games with the best rating on the largest internet base of registered board games.
Secondary keywords: graphic arts;grafika;
File type: application/pdf
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. v Ljubljani, Pedagoška fak., Likovna pedagogika
Pages: 43 f.
ID: 10973070