diplomsko delo Visokošolskega strokovnega študijskega programa I. stopnje Strojništvo
Abstract
Virtualna resničnost (VR) ima veliko potenciala za implementacijo na področju industrije, kot npr. za izvajanje simulacij procesov. Za interakcijo med človekom in virtualnim svetom potrebujemo primerno opremo. V primeru simulacij ročne montaže je pomembno, da so natančno popisane tudi človeške dlani in prsti, za kar je opreme trenutno na trgu malo. V diplomski nalogi smo izdelali delujoč prototip rokavice za interakcijo s 3D aplikacijami. Tega smo se lotili v treh glavnih sklopih in sicer: raziskava trenutnega trga in podobnih tehnologij, ki so že na voljo, izdelava rokavice in programa za zajemanje gibanja roke, ter izdelava aplikacije za interakcijo z rokavico. Delovanje rokavice smo nato analizirali s pomočjo preizkusov natančnosti in ponovljivosti. Končni izdelek lahko meri gibanje roke do 2,04° natančno v zapestju, ter do 3,96° natančno v prstih.
Keywords
diplomske naloge;izdelava prototipa;virtualna resničnost;simulacija;kinematika roke;računalniški program Unity;računalniški program Arduino;
Data
Language: |
Slovenian |
Year of publishing: |
2019 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FS - Faculty of Mechanical Engineering |
Publisher: |
[R. Kropivšek Leskovar] |
UDC: |
004.925.84:658.512.2(043.2) |
COBISS: |
16860443
|
Views: |
629 |
Downloads: |
149 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Building an interactive glove prototype for 3D applications |
Secondary abstract: |
Virtual reality (VR) shows great potential for implementation into current industry, for example it's use in process simulation. To use VR we need proper hardware for users to be able to interact with the virtual world. In the case of manual assembly simulations, accurate motion sensing of the human hand and all finger joints is needed to create accurate results, for which availability of appropriate hardware is currently scarce. In this thesis we built a working prototype of an interactive glove for 3D applications. We did this by first researching what the current market offers, then building a functioning interactive glove and lastly creating a 3D application to show the glove's functions. Afterwards we analysed the glove's functionality. The final prototype is able to achieve 2,04° accuracy in wrist and 3,96° in finger motion sensing. |
Secondary keywords: |
prototyping;virtual reality;simulation;hand kinematics;Unity software;Arduino software; |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
0 |
Embargo end date (OpenAIRE): |
1970-01-01 |
Thesis comment: |
Univ. v Ljubljani, Fak. za strojništvo |
Pages: |
XXIV, 58 str. |
ID: |
11210416 |