Secondary abstract: |
In this thesis, we present basic terms of combinatorial games on three variants of Tic-Tac-Toe game: symmetric game, Maker-Breaker game and Misere. We use these variants on different dimensions of the playing field to present different player strategies, while observing changes of the game outcome depending on the change of the game's playing field. We concluded, that the symmetric game on the playing field size of ▫$n^d$▫ is a First player strategy win, if First player won by using the same strategy on a playing field size of ▫$n^k,\ k<d$▫. In Maker-Breaker games, increasing the dimension of the playing field can not harm Maker, but it can harm Breaker, which is the result of higher number of winning sets in higher dimensions. In Misere games, we establish that First player, if using mirroring strategy, can achieve at least a draw on the playing field size of ▫$(2n-1)^d,\ n\geq 4,\ d\geq 2$▫, while win is achieved if the playing field has no final drawing position. Similarly, it is possible for Second player to achieve at least a draw, using similar mirroring strategy, if the playing field is of size ▫$2n^d,\ n\geq1,\ d\geq 2$▫. At the end of the thesis we additionally present games of Unlimited ▫$n$▫-in-a-row, Hex, Bridge-it and Maker-Breaker domination games, which are similar to the Tic-Tac-Toe games. |