diplomsko delo
Lucija Medved (Author), Sonja Hlebš (Reviewer), Tina Kavčič (Mentor)

Abstract

Cerebralna paraliza (CP) opredeljuje skupino trajnih motenj v razvoju gibanja in drže, ki povzročajo omejitve dejavnosti. Upoštevajoč zahtevnost CP in njene obravnave, posebno vpliva pomanjkanja motivacije pri uporabi konvencionalnega rehabilitacijskega programa, je uporaba didaktičnih iger zanimivo orodje za spodbujanje k sodelovanju v obravnavi. Didaktične igre se najpogosteje pojavljajo v obliki videoiger, njihov primarni namen pa ni zgolj zabava. Njihova zasnova združuje bistvene prvine igre z učenjem, zato jih je možno uporabiti pri spodbujanju z zdravjem povezanih veščin. Namen: Namen diplomskega dela je bil na podlagi pregleda literature predstaviti učinke uporabe didaktičnih iger na psihološke vidike fizioterapevtske obravnave otrok s CP. Metode dela: Iskanje literature je potekalo do vključno 16. 7. 2020 v podatkovnih zbirkah Google Učenjak in PubMed. Izbrane ključne besede so bile: cerebralna paraliza IN otroci ALI mladostniki IN video igre ALI intervencija z igrami ALI didaktične igre ALI navidezna resničnost IN motivacija ALI pozornost ALI samopodoba ALI igrivost ALI užitek ALI zadovoljstvo ALI sodelovanje ALI ubogljivost. S pomočjo vključitvenih in izključitvenih kriterijev je bilo izbranih osem raziskav. Rezultati: Rezultati pregledanih študij so pokazali pozitivne psihološke učinke uporabe didaktičnih iger pri fizioterapiji otrok s CP. Uporaba tovrstnih iger namreč otrokom predstavlja užitek in zabavo, poveča (notranjo) motivacijo, izboljša sodelovanje v obravnavi, dojemanje lastnih sposobnosti in izvedbo vadbenega programa ter spodbudi pripravljenost za poskušanje novih stvari. Izbrana igra ne sme biti prezahtevna ali preveč enostavna, sicer lahko otroku povzroči frustracijo. Razprava in zaključek: Ugotavljamo, da je kakovostnih raziskav, ki bi dokazovale učinkovitost didaktičnih iger pri fizioterapevtski obravnavi otrok s CP, precej malo. Poleg tega večinoma vključujejo majhno število udeležencev in uporabljajo raznolike didaktične igre ter mere njihovih psiholoških učinkov, kar omejuje primerljivost in posplošljivost njihovih ugotovitev. Ne glede na to pa obstoječe raziskave nakazujejo na uporabnost didaktičnih iger v fizioterapevtski obravnavi te skupine otrok, vsaj z vidika pozitivnega čustvovanja in povišane motivacije, ki pa sta pomembna za sodelovalnost in vztrajanje otrok pri terapiji ter s tem tudi za njeno učinkovitost. Zdi se, da so učinkovite zlasti didaktične igre, ki so pestre, predstavljajo izziv otrokovim sposobnostim in veščinam ter vsebujejo elemente tekmovalnosti.

Keywords

diplomska dela;fizioterapija;cerebralna paraliza;otroci;didaktične igre;motivacija;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL ZF - University College of Health Studies
Publisher: [L. Medved]
UDC: 615.8
COBISS: 27358979 Link will open in a new window
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Downloads: 209
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Other data

Secondary language: English
Secondary title: Psychological aspects of the use of serious games in physiotherapy treatment of children with cerebral palsy
Secondary abstract: Cerebral Palsy (CP) describes a group of permanent disorders of the development of movement and posture, causing limitations in individual’s activities. Given the complexity of CP and its treatment, especially the impact of the lack of motivation in conventional rehabilitation programs, the use of serious games represents an interesting tool to encourage participation in the treatment. Serious games most often appear in the form of video games, and their primary purpose is not only entertainment. The design combines crucial elements of play with learning and therefore they can be used to foster health-related skills. Purpose: The aim of this diploma work was to present the psychological effects of the use of serious games in physiotherapy treatment of children with CP. Methods: The literature search took place until 16 July 2020 in the Google Scholar and PubMed databases. Selected key words were: cerebral palsy AND children OR adolescents AND video-games OR game-based intervention OR serious games OR virtual reality AND motivation OR attention OR self-image OR self-perception OR playfulness OR enjoyment OR participation OR compliance. Considering inclusion and exclusion criteria, eight studies were selected. Results: The results of the reviewed studies showed positive psychological effects of the use of serious games in physiotherapy of children with CP. The use of such games provides pleasure and fun for children, increases (internal) motivation, improves participation in treatment, perception of their own abilities and the implementation of the exercise program, and encourages the willingness to try new things. The chosen game should not be too demanding or too easy, otherwise it can cause frustration to the child. Discussion and conclusion: We established that high quality studies providing evidence for the effectiveness of serious games in physiotherapy treatment of children with CP are rather scarce. In addition, they mostly involve small numbers of participants, apply a variety of serious games and use diverse measures of their psychological effects, which limits the comparability and generalization of their findings. Nevertheless, existing studies suggest the usefulness of serious games in the physiotherapy of this group of children, at least in the terms of positive emotions and increased motivation, which are important factors of children’s participation and persistence in the therapy and thus its effectiveness. In particular, serious games, which are varied, challenge children’s abilities and skills, and contain elements of competition seem to be effective.
Secondary keywords: diploma theses;physiotherapy;cerebral palsy;children;serious games;motivation;
Type (COBISS): Bachelor thesis/paper
Study programme: 0
Thesis comment: Univ. v Ljubljani, Zdravstvena fak., Oddelek za fizioterapijo
Pages: 23 str., [4] str. pril.
ID: 12027603