magistrsko delo
Urša Vidmar (Author), Janja Batič (Mentor), Petra Varl (Co-mentor)

Abstract

Kako učencem približati ustvarjalnost? Kako jim na zanimiv način predstaviti ustvarjalno mišljenje in jih k temu spodbuditi? Učenci se najlažje spoznajo z ustvarjalnostjo v realni okoliščinah, ko sami nekaj doživljajo in se preizkušajo. V magistrskem delu na začetku opredeljujemo predmet likovna umetnost, katerega lahko povežemo z igro, ki je bistvena za razvoj otroka. Igre učence spodbujajo, hkrati pa jim približajo proces učenja na način, da se preko igre naučijo nekaj novega. Prav to prinaša izkustveno učenje, ki temelji na učenčevih lastnih doživljanjih in jih s tem spodbuja k večji ustvarjalnosti. Namen praktičnega dela je oblikovati didaktično igro pri likovni umetnosti za učence tretje triade. S tem bi spodbujali ustvarjalno izražanje pri učencih. Didaktično igro smo natančno načrtovali, izvedli in ocenili. Prišli smo do spoznanja, da so učenci nad didaktično igro navdušeni, da pri takšnem načinu izvajanja pouka uživajo in radi sodelujejo.

Keywords

magistrska dela;likovna umetnost;izkustveno učenje;igrigfikacija;didaktične igre;ustvarjalnost;kreativke;

Data

Language: Slovenian
Year of publishing:
Typology: 2.09 - Master's Thesis
Organization: UM PEF - Faculty of Education
Publisher: [U. Vidmar]
UDC: 73/76:37.091.3(043.2)
COBISS: 38818819 Link will open in a new window
Views: 523
Downloads: 84
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Other data

Secondary language: English
Secondary title: Kreativke: an educational game in fine arts
Secondary abstract: How to bring creativity closer to schoolchildren? How to introduce them to creative thinking in an interesting way and stimulate them to embrace it? The easiest and most straightforward way for schoolchildren to get to know creativity is through a real-life situation, when they experience something and put their skills to the test. The opening section of the master's thesis provides a definition of the school subject of fine arts, which can be interconnected with play, an essential component to a child's development. Games not only stimulate schoolchildren but also bring them closer to the learning process whereby they learn something new through play. This is precisely what experiential learning, or learning through experience, is all about - it builds on schoolchildren's own experiences while encouraging them to become more creative. The aim of the practical part was to develop an educational game for seventh, eighth and ninth graders to be used in the context of fine arts. This would effectively stimulate creative expression in schoolchildren. The educational game was carefully planned, implemented and assessed. It has been shown that schoolchildren are delighted with the educational game, enjoy this way of learning the subject, and manifest a high level of engagement.
Secondary keywords: master theses;fine arts;ecperiental learning;gamification;educational games;creativity;
Type (COBISS): Master's thesis/paper
Thesis comment: Univ. v Mariboru, Pedagoška fak., Oddelek za likovno pedagogiko
Pages: X, 81 str.
ID: 12047459