diplomsko delo
Jure Dolinar (Author), Uroš Mlakar (Mentor), Aljaž Frančič (Co-mentor)

Abstract

Večurno sedenje in čezmerno igranje iger negativno vpliva na naše zdravje, kar se odraža predvsem na našem skeletu. To lahko rešujemo z igrami, ki zahtevajo, da je igralec v stoječem položaju. Zato smo v sklopu diplomskega dela izdelali igro, ki zahteva prav to. Najprej smo predstavili osnovni pripomoček za igranje, pametno zapestnico Myo, njene specifikacije in način delovanja. Nato smo opisali funkcije vseh programov, ki smo jih pri izdelovanju zaključnega dela potrebovali in za kaj so bili uporabljeni. Sledi izdelava vmesnika, ki iz prejetih signalov z naprave Myo določi, kateri gib se izvaja. Predstavili smo tudi rezultate natančnosti vmesnika in podrobno izdelavo same igre. Na koncu smo primerjali našo rešitev s konkurenčno tehnologijo.

Keywords

zapestnica Myo;računalniška igra Unity;računalniške igre;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: [J. Dolinar]
UDC: 004.382.73/.77:004.388.4(043.2)
COBISS: 94595843 Link will open in a new window
Views: 206
Downloads: 24
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Other data

Secondary language: English
Secondary title: Making a computer game using the Myo armband
Secondary abstract: Sitting for long periods of time and playing games excessively negatively affects our health, which is mainly reflected in our skeleton, this can be solved with games that require the player to be in a standing position. Therefore, as a part of the diploma work, we created a game that requires just that. We first introduced the basic gaming accessory, the Myo smart bracelet, its specifications and how it works. Then we describe the functions of all the programs that we have in making the final work needed and what they were used for. This is followed by the creation of an interface that determines which movement is performed from the signals received by the Myo device. We also presented the results of the interface accuracy and the detailed production of the game itself. In the end, we compared our solution with competing technology.
Secondary keywords: Myo;Unity;Game;
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije
Pages: 39 str.
ID: 13299219