diplomsko delo
Abstract
Večurno sedenje in čezmerno igranje iger negativno vpliva na naše zdravje, kar se odraža predvsem na našem skeletu. To lahko rešujemo z igrami, ki zahtevajo, da je igralec v stoječem položaju. Zato smo v sklopu diplomskega dela izdelali igro, ki zahteva prav to. Najprej smo predstavili osnovni pripomoček za igranje, pametno zapestnico Myo, njene specifikacije in način delovanja. Nato smo opisali funkcije vseh programov, ki smo jih pri izdelovanju zaključnega dela potrebovali in za kaj so bili uporabljeni. Sledi izdelava vmesnika, ki iz prejetih signalov z naprave Myo določi, kateri gib se izvaja. Predstavili smo tudi rezultate natančnosti vmesnika in podrobno izdelavo same igre. Na koncu smo primerjali našo rešitev s konkurenčno tehnologijo.
Keywords
zapestnica Myo;računalniška igra Unity;računalniške igre;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2021 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
[J. Dolinar] |
UDC: |
004.382.73/.77:004.388.4(043.2) |
COBISS: |
94595843
|
Views: |
206 |
Downloads: |
24 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Making a computer game using the Myo armband |
Secondary abstract: |
Sitting for long periods of time and playing games excessively negatively affects our health, which is mainly reflected in our skeleton, this can be solved with games that require the player to be in a standing position. Therefore, as a part of the diploma work, we created a game that requires just that. We first introduced the basic gaming accessory, the Myo smart bracelet, its specifications and how it works. Then we describe the functions of all the programs that we have in making the final work needed and what they were used for. This is followed by the creation of an interface that determines which movement is performed from the signals received by the Myo device. We also presented the results of the interface accuracy and the detailed production of the game itself. In the end, we compared our solution with competing technology. |
Secondary keywords: |
Myo;Unity;Game; |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
39 str. |
ID: |
13299219 |