diplomsko delo
Abstract
Tematika diplomskega dela je v celoti umeščena na področje industrije videoiger. Osredotoča se na digitalne in fizične načine distribucije videoiger po celem svetu, pri čemer analizira prednosti in slabosti vsake metode za potrošnika in razvijalca videoiger. Navedene in primerjane so igralne platforme, ki so distribucijski portali za digitalne videoigre. Za platforme so naštete vse njihove značilnosti, ciljno občinstvo, prednosti in slabosti, provizijske stopnje in drugo. Platforme so razdeljene na trge mobilnih naprav, konzol in osebnih računalnikov, vsaka pa je primerjana s svojim ustreznim segmentom. V diplomskem delu so opisane tudi bistvene značilnosti industrije videoiger ter poglobljeno obravnavani trgi posameznih držav, ki predstavljajo pomemben del te industrije.
Keywords
digitalna distribucija;videoigre;igralne platforme;konzole;
Data
Language: |
Slovenian |
Year of publishing: |
2021 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM EPF - Faculty of Economics and Business |
Publisher: |
L. Djorojević |
UDC: |
795:004.96 |
COBISS: |
83925763
|
Views: |
256 |
Downloads: |
16 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
ǂA ǂcomparative analysis of video game platforms on the global market |
Secondary abstract: |
The theme of the thesis is set entirely in the sphere of the video game industry. It focuses on the digital and physical methods of distributing video games around the world, while analyzing the benefits and downsides of each method, for the consumer and for the video game developer. Platforms, which are the distribution portals for video games in the digital format are listed and compared, listing all their features, target audiences, benefits and downsides, commission rates and more. Platforms are divided between the mobile, console and personal computer markets and each are compared to their respective segment. The thesis also describes the essentials of the video game industry as well as delves deeper into the markets of specific countries that represent an important part in the industry. |
Secondary keywords: |
Digital distribution;video games;gaming platforms;the video game industry;consoles;streaming; |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Ekonomsko-poslovna fak. |
Pages: |
56 str. |
ID: |
13304811 |