zaključno delo
Jernej Kotnik (Author), Igor Pesek (Mentor)

Abstract

V tej nalogi smo raziskali tako digitalne kot ostale kompetence, ki so pomembne pri poučevanju računalništva. Pogledali bomo različne poznane metode poučevanja računalništva, med katerimi so učenje s pomočjo iger, projektno učenje in raziskovalno učenje. Prav tako bomo pregledali literaturo na temo računalniškega mišljenja in poučevanja računalništva v osnovni in srednji šoli. Pri tem se bomo osredotočili na izobraževalni sistem v Sloveniji, pa tudi v tujini. Predstavili bomo tudi programe, ki lahko pri računalništvu pomagajo pri doseganju višjih kognitivnih ciljev in razvijanju različnih kompetenc. Med temi programi se bomo posebej osredotočili na program GameMaker Studio, na katerem bo temeljil tudi tečaj učenja programiranja. Tečaj bo pomemben del magistrskega dela, v kateri bomo zapisali cilje tečaja ter opisali ciljno skupino in predviden način izvedbe tečaja.

Keywords

magistrska dela;IKT;računalništvo;GameMaker Studio;programiranje;algoritmično razmišljanje;"game-based learning";

Data

Language: Slovenian
Year of publishing:
Typology: 2.09 - Master's Thesis
Organization: UM FNM - Faculty of Natural Sciences and Mathematics
Publisher: [J. Kotnik]
UDC: 004.96:004.42(043.2)
COBISS: 84712451 Link will open in a new window
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Downloads: 26
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Other data

Secondary language: English
Secondary title: Developing digital competences of 21st century by making computer games
Secondary abstract: In this assignment, we explored both key and digital competencies that are important in teaching computer science. We will look at various well-known methods of teaching computer science, including "game-based learning", project-based learning and research-based learning. We will also review the literature on algorithmic thinking and teaching computer science in primary and secondary schools. In doing so, we will focus on educating system both in Slovenia and abroad. We will also introduce the software programs that can help when teaching computer science to achieve higher cognitive goals and develop different competencies. Among these programs, we will focus more on the GameMaker Studio program, which will also be the basis for the programming learning course. The course will be an important part of the master's thesis, where we will write down the objectives of the course, the target group and the intended way of delivering the course.
Secondary keywords: master theses;ICT;computer science;GameMaker Studio;programming;algorithmic thinking;"game-based learning";Računalništvo;Informacijsko-komunikacijska tehnologija;Programiranje računalniških iger;Računalniško podprt pouk;Slovenija;Univerzitetna in visokošolska dela;
Type (COBISS): Master's thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za naravoslovje in matematiko, Oddelek za matematiko in računalništvo
Pages: IX f., 74 str., [3] f. pril.
ID: 13400823