diplomsko delo
Abstract
Diplomsko delo opisuje potek 3D modeliranja ter uporabo pridobljenih informacij in znanj na poljubnem modelu, ki ga bo mogoče animirati. Za uspešno izdelavo je najprej potrebno pridobiti izkušnje na področju modeliranja z opravljanjem preprostejših nalog in postopno nadgradnjo na zahtevnejše naloge in izzive. Problem animiranja našega modela je rešljiv z opremo, ki je prosto dostopna tudi neprofesionalnim uporabnikom. Končni rezultat projekta bo animiran 3D model, ki bo imel primerne teksture in se bo nanj lahko preneslo gibanje, ki ga zajamemo z MoCap tehnologijo. Poskusili se bomo izogniti pogostim težavam, kot je npr. prekrivanje telesa modela in njegovih oblačil (ang. clipping). Opis procesa modeliranja, teksturiranja in animiranja modela lahko služi kot smernica drugim začetnikom na tem področju.
Keywords
avatar;animacija;3D modeliranje;zajem gibanja;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2021 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FRI - Faculty of Computer and Information Science |
Publisher: |
[N. Tancoš] |
UDC: |
004.94(043.2) |
COBISS: |
79707907
|
Views: |
254 |
Downloads: |
59 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
3D modelling and animation of an avatar |
Secondary abstract: |
This paper describes the process of researching various approaches to 3D modeling and applying the acquired knowledge on a 3D model of choice, which we will be able to animate. To achieve success we will first need to sift through the necessary materials and get the appropriate skills by doing basic, simple tasks and slowly building up from there. The problem of animating this model using motion capture is already much easier due to the fact that we will be using easily accessible applications and/or technology that even non-professional users can work with. The end result of this diploma thesis will be an animatable 3D model complete with appropriate textures, whose animation will be generated by retargetting motion from MoCap data. We will take into account various workarounds to avoid problems such as clipping, accurate behavior/physics of clothes and hair etc. The process of creating, texturing and animating said model from scratch with very limited prior experience should serve as a guideline to other beginner 3D artists that wish to take on similar tasks and challenges. |
Secondary keywords: |
animation;3D modeling;motion capture;computer science;computer and information science;diploma;Računalniška simulacija;Računalniška animacija;Računalništvo;Univerzitetna in visokošolska dela; |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
1000470 |
Thesis comment: |
Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: |
106 str. |
ID: |
13571107 |