magistrsko delo
Vid Ribič (Author), Matevž Pogačnik (Mentor)

Abstract

V magistrski nalogi predstavljamo koncept oprijemljivih uporabniških vmesnikov, ki povezujejo lastnosti fizičnega in digitalnega sveta. Zaradi svojih značilnosti jih lahko uporabimo kot kognitivne pripomočke in kompleksne probleme predstavimo na enostavnejši način. Pri učenju naravoslovno-tehničnih ved so pomembne prostorske sposobnosti, ki pa se v splošni populaciji zelo razlikujejo. Raziskave kažejo, da oprijemljivi vmesniki izboljšujejo prostorsko kognicijo, zato smo želeli preizkusiti, ali lahko z njimi pomagamo otrokom do boljših učnih rezultatov pri matematiki. V sodelovanju s šolskim pedagogom smo razvili prototip orodja z oprijemljivim uporabniškim vmesnikom za pomoč pri računanju ploščin večkotnikov, kar je snov osmega razreda osnovne šole. Pripomoček smo preizkusili in ugotavljali, ali je učinkovitejši od reševanja na papir, kakor se te naloge rešujejo po trenutnem šolskem kurikulumu.

Keywords

oprijemljivi uporabniški vmesnik;uporabniška izkušnja;kognitivni pripomočki;prostorska kognicija;multimedija;magisteriji;

Data

Language: Slovenian
Year of publishing:
Typology: 2.09 - Master's Thesis
Organization: UL FE - Faculty of Electrical Engineering
Publisher: [V. Ribič]
UDC: 004.5:37(043.2)
COBISS: 87479043 Link will open in a new window
Views: 143
Downloads: 30
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Other data

Secondary language: English
Secondary title: Using principles of spatial cognition for implementation of tangible user interfaces in education
Secondary abstract: This master’s thesis examines the concept of tangible user interfaces which connect the qualities of the physical and digital world. Due to their features, they can be used as cognitive artifacts and help present complex problems in a simpler way. In STEM (science, technology, engineering, math) learning, spatial cognition is vitally important. Spatial abilities of the general population, however, vary greatly. As research has shown tangible interfaces to improve spatial cognition, it was our aim to establish whether tangible interfaces can be used to help schoolchildren achieve better results in learning mathematics. With the help of an expert, a prototype of a tool with a tangible user interface was developed to help calculate surfaces of polygons. The tool was tested to determine its efficiency when compared to solving the problem through the pen-and-paper method, which is the current mode of learning in the school curriculum.
Secondary keywords: graphical user interface;tangible user interface;user experience;cognitive artifacts;spatial cognition;computer science;master's degree;Grafični uporabniški vmesniki;Vzgoja in izobraževanje;Računalništvo;Univerzitetna in visokošolska dela;
Type (COBISS): Master's thesis/paper
Study programme: 1001017
Thesis comment: Univ. v Ljubljani, Fak. za računalništvo in informatiko
Pages: 76 str.
ID: 14021178