diplomsko delo
Abstract
V diplomski nalogi smo razvili aplikacijo, s katero se bo lahko uporabnik naučil, kako brati govorico telesa. Na to temo je napisanih veliko knjig, vendar to ni znanje, ki bi se ga lahko v kratkem času naučil iz napisanih besed in statičnih slik. V prvem delu aplikacija prikazuje geste na animiranih 3D likih. Uporabnika usmerja, da si dobro pogleda cel lik in klikne na dele telesa, ki izstopajo. S klikom bo dobil natančno povratno informacijo glede pomena kretenj. V drugem delu dobi uporabnik več teorije. Opisano je, kaj primeri prikazujejo kot celota in kaj si je pomembno zapomniti, da se izognejo napakam. Aplikacijo smo poslali v evalvacijo uporabnikom, ki so izpolnili anketo o njegovi kakovosti. Njihovi odgovori so nam dali vedeti, da mora biti besedilo teorije razloženo na čim enostavnejši in razumljivejši način. Ugotovili smo tudi, da nenaravna animacija obraza neprijetno izstopa.
Keywords
govorica telesa;učenje;animirani liki;računalništvo;računalništvo in informatika;visokošolski strokovni študij;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2021 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FRI - Faculty of Computer and Information Science |
Publisher: |
[S. Huskić] |
UDC: |
004.5:81'221.22(043.2) |
COBISS: |
90977283
|
Views: |
125 |
Downloads: |
17 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Development of an application for learning body language |
Secondary abstract: |
In our diploma thesis we developed an application, with which users will be able to learn how to read body language. Many books have been written on the subject, but this is not something one can learn in a short period of time from written words and static images. The first part of the program shows gestures on animated 3D characters. It points the user to take a good look at the character as a whole and click on the parts of the body that stand out. By doing this they will be given accurate feedback on the meaning of the gestures. In the second part, the user gets more theory. It describes what the examples show as a whole and what are the most important things to remember to avoid making mistakes. We sent the program to users who tested it and then completed a survey on its quality. Their answers showed that the text describing the theory must be explained in the simplest and most comprehensible way possible. We also found that the unnatural animation of the faces stands out uncomfortably. |
Secondary keywords: |
body language;learning;animated characters;computer science;computer and information science;diploma; |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
1000470 |
Thesis comment: |
Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: |
48 str. |
ID: |
14219215 |