mobilna aplikacija za vadbo doma
Abstract
Pri raziskavi sorodnih mobilnih aplikacij smo opazili dva trenda - kompleksne
in preproste aplikacije, katere zaradi pomanjkanja funkcionalnosti uporabniku
ne zagotavljajo brezhibne izkušnje. Kompleksne aplikacije s predolgimi
ocenjevanji začetnega stanja in preveliko izbiro funkcionalnosti uporabnika
postavijo pred klasičen problem prevelike izbire, zaradi česar se težko odloči.
Pri razvoju HomeFit smo poskušali doseči zlato sredino, kompleksnost je
omejena z avtomatskim določanja težavnosti vadb, vprašalnik pa je hiter in
učinkovit. Ubrali smo pristop razvoja igričarske aplikacije z vpeljavo principov
nagrajevanja in tekmovanja z uporabniki, česar ni bilo mogoče zaznati
pri ostalih aplikacijah. Razvoj aplikacije je potekal v orodju Ionic v integraciji
z ogrodjem Angular. Za zagotavljanje realno-časovnih podatkov in
avtentikacijo smo poskrbeli s storitvijo Firebase.
Keywords
vadba doma;Ionic;Firebase;Angular;visokošolski strokovni študij;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2022 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FRI - Faculty of Computer and Information Science |
Publisher: |
[M. Kramar] |
UDC: |
004.5:79(043.2) |
COBISS: |
119844355
|
Views: |
50 |
Downloads: |
18 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
HomeFit: Mobile Application for Home Workout |
Secondary abstract: |
In the research of related mobile applications, we observed two trends - complex
and simple applications, which lack functionalities and therefore does
not provide smooth user experience. Complex ones with too long assessment
of fitness level and too much choice of functionality, put user ahead of classic
issue of too much choice and then has difficulties deciding. When developing
HomeFit we seeked golden mean, complexity is limited with automatic determining
the difficulty of exercises, and fast and effective questionnaire. We
have taken approach to development of gaming applications by using principles
of rewarding and competing with other users, which we did not detect
in other applications. We developed application in Ionic tool, in integration
with Angular framework. To ensure real time data and authentication, we
used Firebase. |
Secondary keywords: |
mobile application;home workout;Ionic;Firebase;Angular;computer science;diploma;Mobilne aplikacije;Telovadba;Računalništvo;Univerzitetna in visokošolska dela; |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
1000470 |
Embargo end date (OpenAIRE): |
1970-01-01 |
Thesis comment: |
Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: |
35 str. |
ID: |
16243754 |