mobilna aplikacija za vadbo doma
Mitja Kramar (Author), Rok Rupnik (Mentor)

Abstract

Pri raziskavi sorodnih mobilnih aplikacij smo opazili dva trenda - kompleksne in preproste aplikacije, katere zaradi pomanjkanja funkcionalnosti uporabniku ne zagotavljajo brezhibne izkušnje. Kompleksne aplikacije s predolgimi ocenjevanji začetnega stanja in preveliko izbiro funkcionalnosti uporabnika postavijo pred klasičen problem prevelike izbire, zaradi česar se težko odloči. Pri razvoju HomeFit smo poskušali doseči zlato sredino, kompleksnost je omejena z avtomatskim določanja težavnosti vadb, vprašalnik pa je hiter in učinkovit. Ubrali smo pristop razvoja igričarske aplikacije z vpeljavo principov nagrajevanja in tekmovanja z uporabniki, česar ni bilo mogoče zaznati pri ostalih aplikacijah. Razvoj aplikacije je potekal v orodju Ionic v integraciji z ogrodjem Angular. Za zagotavljanje realno-časovnih podatkov in avtentikacijo smo poskrbeli s storitvijo Firebase.

Keywords

vadba doma;Ionic;Firebase;Angular;visokošolski strokovni študij;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [M. Kramar]
UDC: 004.5:79(043.2)
COBISS: 119844355 Link will open in a new window
Views: 50
Downloads: 18
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary title: HomeFit: Mobile Application for Home Workout
Secondary abstract: In the research of related mobile applications, we observed two trends - complex and simple applications, which lack functionalities and therefore does not provide smooth user experience. Complex ones with too long assessment of fitness level and too much choice of functionality, put user ahead of classic issue of too much choice and then has difficulties deciding. When developing HomeFit we seeked golden mean, complexity is limited with automatic determining the difficulty of exercises, and fast and effective questionnaire. We have taken approach to development of gaming applications by using principles of rewarding and competing with other users, which we did not detect in other applications. We developed application in Ionic tool, in integration with Angular framework. To ensure real time data and authentication, we used Firebase.
Secondary keywords: mobile application;home workout;Ionic;Firebase;Angular;computer science;diploma;Mobilne aplikacije;Telovadba;Računalništvo;Univerzitetna in visokošolska dela;
Type (COBISS): Bachelor thesis/paper
Study programme: 1000470
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za računalništvo in informatiko
Pages: 35 str.
ID: 16243754
Recommended works:
, mobilna aplikacija za vadbo doma
, diplomsko delo
, diplomsko delo