diplomsko delo
Milica Dimitrievska (Author), Peter Kokol (Mentor)

Abstract

Namen tega diplomskega dela je primerjati dva pogona za igre, Unity in Godot, da bi ugotovili, katerega od njiju je bolje uporabiti pri razvoju 2D-igre. Za primerjavo dveh igralnih pogonov se moramo najprej seznaniti z izrazom igralni pogon. Prav tako bomo morali ločeno preučiti Unity in Godot ter določiti svoja pričakovanja. Primerjavo bomo opravili tako, da bomo izdelali preprosto 2D-igro z obema igralnima pogonoma, analizirali proces izdelave igre in primerjali izkušnje pri izdelavi. Glavni lik v igri bo čebelar, ki bo moral zbirati kozarce z medom in se pri tem izogibati čebelam. S tem preprostim konceptom igre bomo lahko uspešno prikazali vse pomembne lastnosti, ki jih mora imeti en igralni pogon, in jih nato primerjali. Cilj je naučiti se, kako izbrati najboljši pogon za igro glede na naša pričakovanja, in ugotoviti, kateri od teh dveh pogonov je najboljši za vas glede na vaša pričakovanja.

Keywords

pogon za igre Unity;pogon za igre Godot;2D igre;računalniške igre;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: [M. Dimitrievska]
UDC: 004.96(043.2)
COBISS: 158561795 Link will open in a new window
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Downloads: 16
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Other data

Secondary language: English
Secondary title: Comparing Unity and Godot for 2D game development
Secondary abstract: The purpose of this thesis is to compare two game engines, Unity and Godot, in order to find out which one is better to use for 2D game development. To compare two game engines, we first need to familiarize ourselves with the term game engine. We will also need to look at Unity and Godot separately and set our expectations. We will make the comparison by making a simple 2D game with both game engines, analyzing the game development process and comparing the experience of developing the game. The main character of the game is a beekeeper who has to collect jars of honey while avoiding bees. With this simple game concept, we will be able to successfully demonstrate all the important features that a game engine should have and then compare them. The aim is to learn how to choose the best engine for the game according to our expectations, and to find out which of these two engines is best for you according to your expectations.
Secondary keywords: Unity;Godot;2D;computer game;
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije
Pages: 1 spletni vir (1 datoteka PDF (VII, 41 f.))
ID: 19110532
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