diplomsko delo
David Grabnar (Author), Matija Marolt (Mentor), Bojan Klemenc (Co-mentor)

Abstract

Razvoj iger se je v zadnjih letih neverjetno razvil iz vidika dostopnosti, zmogljivosti in grafike. Z razvojem iger se je povečal tudi nabor prosto dostopnih igralnih pogonov, ki imajo svoje prednosti in slabosti. Od nekdaj sem želel razvijati igre, predvsem pa sem se želel naučiti razvijati visoko zmogljive in napredne grafične funkcije. Zanimal me je tudi razvoj v programskem jeziku Rust. Ob iskanju pomanjkljivosti igralnih pogonov, razvitih v jeziku Rust, sem naletel na igralni pogon Bevy, ki se mi je zdel zelo eleganten in zrel za razvoj tudi večjih projektov. V primerjavi z igralnim pogonom Bevy pa imajo bolj ustaljeni igralni pogoni, kot sta Unreal Engine in Unity, ključno prednost, ki znatno poveča dostopnost in ciljno množico potencialnih uporabnikov, in sicer grafični urejevalnik. Namen diplomske naloge je predstaviti celoten cikel razvoja prototipa grafičnega vmesnika s ključnimi funkcijami, ki jih uveljavljeni igralni pogoni z urejevalniki že omogočajo. S pomočjo analize obstoječih pogonov sem definiral funkcije, ki bodo razvite v okviru te diplomske naloge. Zaključno delo diplomske naloge je prototip grafičnega urejevalnika za igralni pogon Bevy, ki bo prosto dostopen. S tem želim približati igralni pogon manj izkušenim programerjem, ki pogona brez urejevalnika sploh ne bi poskusili.

Keywords

igralni pogon;Bevy;EGUI;grafični vmesnik;urejevalnik;Rust;visokošolski strokovni študij;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [D. Grabnar]
UDC: 004.92(043.2)
COBISS: 169376515 Link will open in a new window
Views: 46
Downloads: 7
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Other data

Secondary language: English
Secondary title: Development of a graphical editor for the Bevy game engine
Secondary abstract: Game development has evolved remarkably in recent years in terms of accessibility, performance, and graphics. As games have evolved, so has the range of freely available game engines, which have their advantages and disadvantages. I have always wanted to develop games, but I especially wanted to learn how to develop high-performance and advanced graphics features. I was also interested in development with the Rust programming language. When I was looking for the shortcomings of game engines developed in the Rust language, I came across the Bevy game engine, which seemed very elegant and mature for the development of even larger projects. Compared to the Bevy game engine, however, more established game engines such as Unreal Engine and Unity have a key advantage that significantly increases accessibility and the target audience of potential users, namely the graphics editor. This thesis aims to present the entire development cycle of a prototype graphical interface with the key features that the established game engines with editors already provide. Through the analysis of existing engines, I have defined the features that will be developed in the context of this thesis. The outcome of the thesis is a prototype graphic editor for the Bevy game engine, which will be freely available. This is to bring the game engine closer to less experienced programmers who would not even try the engine without an editor.
Secondary keywords: game engine;Bevy;EGUI;graphical interface;editor;Rust;computer science;diploma;Računalniška grafika;Grafični uporabniški vmesniki;Računalništvo;Univerzitetna in visokošolska dela;
Type (COBISS): Bachelor thesis/paper
Study programme: 1000470
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za računalništvo in informatiko
Pages: 62 str.
ID: 20005302