diplomsko delo visokošolskega študijskega programa
Abstract
V diplomski nalogi smo opisali zgodovino razvoja grafičnih uporabniških vmesnikov od njihovega začetka nastajanja do danes. Opisali smo tudi najpomembnejše namizne in spletne tehnologije, s katerimi lahko zgradimo uporabniški vmesnik.
Podrobneje smo predstavili označevalni jezik XAML, s katerim lahko izdelamo uporabniško prijazen in funkcijsko bogat vmesnik. V začetku četrtega poglavja smo opisali, kaj XAML sploh je in kje ga uporabljamo. Opisali smo tudi njegove gradnike, postavitvene plošče, vezavo podatkov, vire, stile, prožilce in predloge. Predstavili smo uporabnost XAML-a v 2D grafiki ter delo z animacijam. Na koncu poglavja pa smo na kratko predstavili še ostale funkcionalnosti, katerih ni bilo mogoče razdeliti v skupine. Opisali smo tudi nekatera orodja za implementacijo uporabniškega vmesnika.
V praktičnem delu diplomske naloge smo razvili uporabniški vmesnik za pregledovanje slik v jeziku XAML v ogrodju WPF.
Keywords
namizne aplikacije;grafični uporabniški vmesniki;označevalni jeziki;jezik XAML;ogrodje WPF;
Data
Language: |
Slovenian |
Year of publishing: |
2013 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
[M. Jerič] |
UDC: |
004.43(043.2) |
COBISS: |
17455894
|
Views: |
1910 |
Downloads: |
91 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
USER INTERFACE IMPLEMENTATION WITH XAML |
Secondary abstract: |
In this diploma work we have described the history of graphical user interface development from the start of to today. We described the most important technologies, which help us build a user interface.
We described XAML markup language in more details. With this markup language, we can build user-friendly and functionally rich user interfaces. In the start of chapter four, we described what XAML even is and where is it used. We also described it's elements, layout panels, data binding, resources, styles, triggers and templates. We presented the usability of the language in creation of 2D graphics and animation. In the end of this chapter, we briefly described all the other functions, which could not be divided into groups. We also described some tools which help us UI implementation.
In the practical part of the diploma work, we have developed a user interface for viewing pictures. It was developed in XAML language in WPF framework. |
Secondary keywords: |
desktop application;graphical user interface development;GUI;markup language;XAML;WPF framework; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Informatika in tehnologije komuniciranja |
Pages: |
XII, 63 f. |
ID: |
8727311 |