diplomsko delo
Gregor Žvikart (Author), Marjan Heričko (Mentor)

Abstract

V diplomskem delu smo predstavili ključne vidike razvoja mobilne aplikacije Drawissimo. Podali smo razloge za razvoj rešitve izobraževalne narave za mlade in utemeljili izbiro platforme Android. Bistveni faktor, kateri vpliva na prihodek, ki ga generira mobilna aplikacija, je izbira ustreznega poslovnega modela, zato smo raziskali poslovne modele mobilnih rešitev ter ocenili primernost prihodkovnega modela aplikacije Drawissimo. Analizirali smo tudi osemnajst najpopularnejših aplikacij iz kategorije izobraževalne igre na tržnici Google Play. Na osnovi ugotovitev pregleda, statistik in rezultatov dosedanje uporabe ter na podlagi splošnih priporočil glede monetizacije, marketinga ter delovanja in funkcionalnosti najuspešnejših sorodnih aplikacij, smo oblikovali smernice razvoja naslednje verzije aplikacije Drawissimo.

Keywords

mobilna tehnologija;informacijske rešitve;izobraževalne mobilne aplikacije;prihodkovni modeli;monetizacija;marketing;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: [G. Žvikart]
UDC: 621.395.721.5:658.8(043.2)
COBISS: 19508502 Link will open in a new window
Views: 1282
Downloads: 136
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary title: DEVELOPMENT GUIDELINES FOR THE DRAWISSIMO MOBILE APPLICATION
Secondary abstract: What the thesis presents is the key aspects of the mobile application Drawissimo. We have provided reasons for development solutions of an educational nature for the young, and justified the choice of the Android platform. The key factor, which affects income that is generated by the mobile application, is the choice of an appropriate business model; therefore, we evaluated business models of mobile solutions and estimated the income model of Drawissimo application and its acceptability. In addition, we analyzed eighteen of the most popular applications in the educational games category on the Google Play store. Based on the review findings, statistics and results of current use, general recommendations on monetization, marketing, operation and functionality of the most successful related applications, we designed a series of development guidelines for the following versions of application Drawissimo.
Secondary keywords: mobile technology;information solutions;educational mobile appications;revenue model;monetization;marketing;
URN: URN:SI:UM:
Type (COBISS): Undergraduate thesis
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Informatika
Pages: X, 65 f.
ID: 9132720
Recommended works:
, delo diplomskega seminarja