diplomsko delo
    	
    Abstract
 
V diplomskem delu smo preučili osnove uporabe prosto dostopnega razvojnega orodja in grafičnega pogona Unity. Pridobljeno znanje smo nato uporabili za načrtovanje in razvoj preproste 3D strateške igre v programu Unity. Delo je vključevalo izdelavo 3D modelov s programom Blender, iskanje in prilagajanje brezplačnih zvočnih datotek za glasbeno ozadje igre ter zvočne učinke. Obenem je šlo za programiranje generatorja sveta ter implementacijo funkcionalnosti sistema ekonomije in bojevanja v igri, pripravo uporabniškega vmesnika igre in neprestano sprotno testiranje vseh podrobnosti. Rezultat dela je samostojna računalniška igra, ki jo je možno igrati na operacijskih sistemih Linux, Windows in MacOS.
    Keywords
 
Unity;strategija;igre;razvoj iger;diplomske naloge;
    Data
 
    
        
            | Language: | Slovenian | 
        
        
            | Year of publishing: | 2016 | 
            
        
        
            | Typology: | 2.11 - Undergraduate Thesis | 
            
        
            | Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science | 
        
            | Publisher: | M. Dobaj | 
   
        
            | UDC: | 004.388.4:004.4'275(043.2) | 
   
        
        
            | COBISS: | 19593494   | 
        
        
  
        
            | Views: | 1667 | 
        
        
            | Downloads: | 280 | 
        
        
            | Average score: | 0 (0 votes) | 
        
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    Other data
 
    
        
            | Secondary language: | English | 
        
        
            | Secondary title: | DEVELOPMENT OF A STRATEGY GAME WITH THE UNITY GRAPHICS ENGINE | 
        
        
        
            | Secondary abstract: | In this thesis, we studied the basics of using the free development tool and graphics engine Unity. The knowledge we aquired was used for the planning and development of a simple 3D strategy game with the Unity engine. The work included making 3D models with Blender, finding and adjusting free sound files for the music background and sound effects, programming a world generator and implementing the functionality of an economy and fighting system, creating a user interface and continuous testing of all the details. The result is a standalone computer game, that can be played on the Linux, Windows and MacOS operating systems. | 
        
        
            | Secondary keywords: | Unity;strategy;games;game development; | 
        
            | URN: | URN:SI:UM: | 
        
            
        
            | Type (COBISS): | Bachelor thesis/paper | 
        
        
           
        
           
        
           
        
           
        
            | Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije | 
        
           
        
           
        
           
        
            | Pages: | V, 30 str. | 
        
           
        
           
        
           
        
           
        
           
        
           
        
           
        
           
        
          
        
          
        
          
        
         
        
         
        
        
            | ID: | 9139730 |