ǂa ǂserious interplay of disciplines and cultures
Abstract
Based on both quantitative and qualitative findings after two course runs in 2015 and 2016, the article will evaluate key
aspects of the IDEATE.me entrepreneurship workshop model – as serious play. In the IDEATE course university students from
four different countries and disciplines respond together to a contemporary challenge of global social significance,
eventually presenting a full product or service prototype. As a media-technology supported ecosystem, the blendedlearning
pedagogy offers space for particular gamification strategies, such as social and narrative suspense, win-win
oriented competition, conceptual way-finding, new-territory mapping etc. Seeking balance between own disciplinary
autonomy and exploring new roles, the students of IDEATE play along to navigate intercultural and interdisciplinary
environments, permeated by new electronic media – but still relying on body-in-space. Addressing teachers and university
managers, the entrepreneurial pedagogy of IDEATE will unfold on the background of the "eculog" paradigm (M. Giesecke),
suggesting a timely understanding of interdisciplinary communication and collaboration.
Keywords
entrepreneurship;pedagogy;new media;media ecology;
Data
Language: |
English |
Year of publishing: |
2016 |
Typology: |
1.12 - Published Scientific Conference Contribution Abstract |
Organization: |
UNG - University of Nova Gorica |
UDC: |
7.036/.038 |
COBISS: |
4409595
|
Views: |
3881 |
Downloads: |
0 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
URN: |
URN:SI:UNG |
Type (COBISS): |
Not categorized |
Pages: |
Str. 24 |
ID: |
9151888 |