diplomsko delo
Peter Jevšinek (Author), Bojan Novak (Mentor), Katja Kous (Co-mentor)

Abstract

Namen diplomskega dela je izdelava lastne mobilne igre za pomoč pri učenju metode PRINCE2, omejene le na del sklopa celotne metodologije. Za potrebe izdelave igre sem najprej predstavil vsebino metode PRINCE2. Osredotočil sem se na procesni del metodologije in organizacijsko strukturo ter vloge sodelujočih v projektu. PRINCE2 je zelo obširna in hkrati tudi ena bolj razširjenih metodologij za vodenje projektov. Bistvo diplomskega dela je priprava zanimivega in poučnega pristopa igranja igre na temo izobraževanja. Igra temeljni na principu reševanja kviza: sestavljajo jo vprašanja z več možnimi odgovori. Dodal sem še elementa strategije ter pustolovščine. Vključil sem tudi pregled in analizo priporočil za izdelavo mobilnih in spletnih iger za pomoč pri izobraževanju in učenju.

Keywords

metodologija PRINCE2;učenje;mobilne igre;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: P. Jevšinek
UDC: 621.397.7-026.26:004.354.7(043.2)
COBISS: 20183062 Link will open in a new window
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Downloads: 73
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Other data

Secondary language: English
Secondary title: MOBILE GAME TO LEARN PRINCE2 METHOD
Secondary abstract: The purpose of the thesis is making of the mobile game to learn PRICEN2 method, restricted only to the part of the entire method. For the needs of making the game, I fist made content review of PRINCE2 methodology. Focus was on the methodology processes and organization structure, with their roles and responsibilities. PRINCE2 is one of the most common used methodology for project management. The essence of the thesis is to create interesting and instructive approach while playing educational game. It is a quiz game with elements of strategy and adventure. Furthermore, I have also included a review and analysis of recommendations for making mobile and online games to use them as an educational and learning tool.
Secondary keywords: PRINCE2 methodology;learning;mobile game;
URN: URN:SI:UM:
Type (COBISS): Undergraduate thesis
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informatika
Pages: VIII, 44 f.
ID: 9157169
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