Language: | Slovenian |
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Year of publishing: | 2016 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: | M. Ramšak |
UDC: | 004.021(043.2) |
COBISS: | 19899926 |
Views: | 956 |
Downloads: | 75 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary title: | GAME LOGIC FOR THE MULTIPLAYER GAME REVOLUTION |
Secondary abstract: | The thesis describes the process of creating a multiplayer game at the network and logic level. It points to the issues arising during synchronisation of game objects with the server and the client and discusses the importance of a positive user experience. Moreover, it touches on the planning of projects and work distribution and compares various game development tools in order to determine the most appropriate tool for this purpose. |
Secondary keywords: | multiplayer game;Unity;network support;game logic;evolution algorithm; |
URN: | URN:SI:UM: |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: | IX, 39 str. |
ID: | 9160752 |