diplomsko delo univerzitetnega študija Organizacijska informatika
Katarina Krišelj (Author), Borut Werber (Mentor)

Abstract

V okviru diplomske naloge je predstavljen postopek razvoja potezne spletne igre na podlagi namizne igre Navegador. Potezne igre, oziroma asinhrone igre, so igre, kjer igramo z drugimi igralci in ni nujno, da so ti igralci istočasno za računalnikom. Pri vsaki potezi mora imeti vsak igralec informacije, kaj se je dogajalo prej – videti mora zgodovino svojih potez in potez drugih igralcev. Imeti mora dovolj informacij, da se na podlagi teh lahko odloči, kako bo potezo izpeljal, čeprav mogoče te igre ni igral že dalj časa. V postopku razvoja smo uporabili spletne tehnologije ASP.NET, C#.NET, HTML, Javascript, JQuery in CSS. Za shranjevanje stanja potez igralca in pridobivanje zgodovine iger smo uporabili MS SQL SERVER. Pri razvoju igre smo za testiranje uporabili unit teste.

Keywords

spletna igra;potezna igra;avtomatski testi;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FOV - Faculty of Organizational Sciences
Publisher: [K. Krišelj]
UDC: 004.738.5
COBISS: 7757331 Link will open in a new window
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Other data

Secondary language: English
Secondary title: TURN-BASED WEB GAME DEVELOPMENT
Secondary abstract: In this thesis we aim to present the process of developing an online turn based game based on a board game called Navegador. Turn based games or in other words asynchronous games are games which we play with other players that do not have to be simultaneously behind the computer. In each turn the player on turn must have information about what has happened before,they must be able to see the history of their moves and the moves of the other players. They must have enough information, so they can decide how to move forth, even though they have possibly not played this game in a long time. During the development process we have used these development technologies: ASP.NET, C#.NET, HTML, Javascript, JQuery and CSS. MS SQL Server has been used to save the previous moves of the players and for displaying the history of the games. During the development we used unit tests for testing.
Secondary keywords: online game;turn based game;visual studio .NET;C#;unit tests;
URN: URN:SI:UM:
Type (COBISS): Undergraduate thesis
Thesis comment: Univ. v Mariboru, Fak. za organizacijske vede
Pages: 41 f.
ID: 9165802
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