magistrsko delo
Abstract
Skozi igro se v času odraščanja izoblikuje naš karakter, razmišljanje in osebnost. S tem namenom smo želeli izdelati družabno namizno igro, ki bi pritegnila otroke in odrasle. V magistrskem delu je splošno predstavljena zgodovina igrač ter pomen in priljubljenost družabnih namiznih iger. Prav tako je razložena ergonomija igrač, pozornost pa smo namenili tudi nekaterim oznakam in certifikatom, ki jih igrače in igre vsebujejo. Osrednji del magistrskega dela je izdelava lastne namizne družabne igre, ki je predstavljena od zasnove do izvedbe. Skozi magistrsko delo pa nas vodijo referenčni primeri, konceptne risbe in končne oblikovne rešitve. S skrbno oblikovanimi segmenti igre želimo v uporabniku vzbuditi pozornost, pozitivne občutke in željo po ponovni igri.
Keywords
namizna igra;figure;oblikovanje;ilustracija;3D modeliranje;magistrska dela;
Data
Language: |
Slovenian |
Year of publishing: |
2017 |
Typology: |
2.09 - Master's Thesis |
Organization: |
UM FS - Faculty of Mechanical Engineering |
Publisher: |
[I. Trastenjak] |
UDC: |
7.05:668.72(043.2) |
COBISS: |
20508182
|
Views: |
1256 |
Downloads: |
134 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Didactic toy product design |
Secondary abstract: |
During the phase of growing up our character, thinking process and personality are defined through games. It is our intention to design a board game, which will be appealing to both children and adults. We are guided by our research references, conceptual drawings and final design solutions. With carefully designed game segments, it is our desire to induce positive feelings in the player as well as strategical thinking and desire to play again. |
Secondary keywords: |
board game;figurines;designing;illustration;3D modeling; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Master's thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za strojništvo |
Pages: |
VII, 58 str. |
ID: |
9247603 |