Jezik: | Slovenski jezik |
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Leto izida: | 2015 |
Tipologija: | 2.09 - Magistrsko delo |
Organizacija: | UM FERI - Fakulteta za elektrotehniko, računalništvo in informatiko |
Založnik: | [V. Gošnak] |
UDK: | 004.925.8(043.2) |
COBISS: | 19066390 |
Št. ogledov: | 1490 |
Št. prenosov: | 146 |
Ocena: | 0 (0 glasov) |
Metapodatki: |
Sekundarni jezik: | Angleški jezik |
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Sekundarni naslov: | COMPARISON OF APPROACHES TO 3D MODELING IN ZBRUSH AND CINEMA 4D |
Sekundarni povzetek: | This thesis presents and compares two different approaches to 3D modeling, one is modeling with subdivision surfaces in Cinema 4D and the other is digital sculpting with ZBrush. The main goal was to find the fastest and the easiest way to create a convincing human model. The conclusion was based on analysis of created virtual human models and on pros and cons for each approach. It was concluded that modeling in ZBrush is better approach to create a detailed 3D human model. |
Sekundarne ključne besede: | geometric modeling;3D modeling;digital sculpting;3D human model; |
URN: | URN:SI:UM: |
Vrsta dela (COBISS): | Magistrsko delo/naloga |
Komentar na gradivo: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Medijske komunikacije |
Strani: | XII, 70 f. |
ID: | 8751475 |