magistrsko delo
Abstract
Magistrsko delo predstavi metode in prakse, potrebne za razvoj računalniških iger. Najprej opišemo orodja, ki so nam na voljo od samega začetka koncipiranja do konca razvoja. Zatem se posvetimo tehnični implementaciji in dokumentaciji ustaljenih metod ter praks v treh orodjih: RayLib, LibGDX in pogon Unity. Za potrebo demonstracij opisanih metod implementiramo igro Breakout v vseh treh orodjih in končni izdelek tudi opišemo.
Keywords
računalniške igre;metode;prakse;magistrske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2018 |
Typology: |
2.09 - Master's Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
L. Horvat |
UDC: |
004.388-4:004.42(043.2) |
COBISS: |
21718294
|
Views: |
767 |
Downloads: |
98 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Good practices for computer game development |
Secondary abstract: |
The thesis focuses on demonstrating good practices required for game development. We first introduce the different tools that are available to us from the start of development till the end. After that, we focus on the technical implementation and documentation of the standard practices using three different tools: RayLib, LibGDX and Unity engine. For the purpose of demonstrating the documented practices, we also implement the game Breakout in all three tools and document the final product in the end. |
Secondary keywords: |
computer game;practices;RayLib; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Master's thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
XIV, 69 str. |
ID: |
10944318 |