Language: | Slovenian |
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Year of publishing: | 2019 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: | [A. Krenker] |
UDC: | 004.94.021(043.2) |
COBISS: | 22800662 |
Views: | 669 |
Downloads: | 27 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary title: | Implementation of distributed behavioral models in Unity 3D |
Secondary abstract: | In the thesis, we explore the implementation of distributed behavioral models in Unity 3D on the example of a flock of birds or fish. We present the graphic engine Unity 3D and the process of inserting graphic models into the simulation. The main part of the thesis is the implementation of algorithms for flocking that includes algorithms for avoiding collision with static and moving objects. Each simulated bird or fish was implemented as an independent object, moving in accordance to its local perception of the dynamic area. The result of these simple behaviors is a unified flock movement. We demonstrated the reaction of flock members to an obstacle and the reaction to danger in nature. |
Secondary keywords: | behavioral models;flock;collision avoidance;implementation;Unity 3D; |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: | VIII, 45 f. |
ID: | 11210957 |