Jože Rugelj (Author), Maria Lapina (Author)

Abstract

We will present game-based learning and the use of game design as amethod for teaching programming in primary and secondary schoolsin the paper. A lot of knowledge about game-based learning in gen-eral was collected in the last decade, but very few information andresources can be found on how to use game design as a method forteaching programming. We have made an extensive study of differ-ent approaches to game design-based learning with special emphasison learning programming for novice programmers. The results will beused as a foundation for the development of methodology in the Eras-mus+ international project Coding for Girls. This project addressesopen and innovative education and training embedded in the digitalera by targeting programming skills that are high in demand in a tech-nology driven society. The project also aims at addressing the gapbetween male and female participation in computer science educationby introducing early methodological learning interventions that makecomputer programming attractive for girls and boys.

Keywords

učenje z igro;osnovne šole;srednje šole;spretnosti;začetniki;

Data

Language: English
Year of publishing:
Typology: 1.06 - Published Scientific Conference Contribution (invited lecture)
Organization: UL PEF - Faculty of Education
UDC: 37.091.6:004
COBISS: 12688713 Link will open in a new window
ISSN: 1613-0073
Views: 434
Downloads: 80
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary keywords: information technology;programming;informacijska tehnologija;programiranje;
File type: application/pdf
Type (COBISS): Other
Pages: 14 str. (PDF)
ID: 11319037
Recommended works:
, no subtitle data available
, no subtitle data available
, no subtitle data available
, no subtitle data available