Jože Rugelj (Avtor), Maria Lapina (Avtor)

Povzetek

We will present game-based learning and the use of game design as a method for teaching programming in primary and secondary schools in the paper. A lot of knowledge about game-based learning in general was collected in the last decade, but very few information and resources can be found on how to use game design as a method for teaching programming. We have made an extensive study of different approaches to game design-based learning with special emphasis on learning programming for novice programmers. The results will be used as a foundation for the development of methodology in the Erasmus+ international project Coding for Girls. This project addresses open and innovative education and training embedded in the digital era by targeting programming skills that are high in demand in a technology driven society. The project also aims at addressing the gap between male and female participation in computer science education by introducing early methodological learning interventions that make computer programming attractive for girls and boys.

Ključne besede

učenje z igro;osnovne šole;srednje šole;spretnosti;začetniki;

Podatki

Jezik: Angleški jezik
Leto izida:
Tipologija: 1.06 - Objavljeni znanstveni prispevek na konferenci (vabljeno predavanje)
Organizacija: UL PEF - Pedagoška fakulteta
UDK: 37.091.6:004
COBISS: 12688713 Povezava se bo odprla v novem oknu
ISSN: 1613-0073
Št. ogledov: 1767
Št. prenosov: 233
Ocena: 0 (0 glasov)
Metapodatki: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Ostali podatki

Sekundarni jezik: Slovenski jezik
Sekundarne ključne besede: information technology;programming;informacijska tehnologija;programiranje;
Vrsta datoteke: application/pdf
Vrsta dela (COBISS): Drugo
Strani: 14 str. (PDF)
ID: 11319037
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