Language: | Slovenian |
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Year of publishing: | 2020 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UL FRI - Faculty of Computer and Information Science |
Publisher: | [L. Stopar] |
UDC: | 004(043.2) |
COBISS: | 21404931 |
Views: | 979 |
Downloads: | 170 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary title: | Developement of a third person camera in Unity game engine |
Secondary abstract: | The thesis describes the development of a camera system for a game currently in development. The system is modular as camera states can be freely added or removed. We also developed 2 required camera states for a third person game. We aquainted ourselves with the Unity engine and dierent camera styles. After an analysis of the advantages and disadvantages of dierent styles, we dened the needs for our game. Then we compared dierent games that implement our chosen style. The next step was to develop the camera system and the base of our chosen camera style. Following that we added collision avoidance and player input based behaviour to them. In the end we analysed possible upgrades for the camera system and discussed their advantages and disadvantages. |
Secondary keywords: | camera;computer game;Unity;computer science;computer and information science;diploma; |
Type (COBISS): | Bachelor thesis/paper |
Study programme: | 1000470 |
Embargo end date (OpenAIRE): | 1970-01-01 |
Thesis comment: | Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: | 37 str. |
ID: | 11852123 |