diplomsko delo
Abstract
Tehnologija bločnih verig je z nami že vrsto let. Primarni način uporabe so finančne transakcije s tako imenovanimi kriptovalutami, s katerimi podjetja financirajo svoje projekte. Kako pa je s shranjevanjem podatkov v verigo, je splošni javnosti manj znano. V svoji diplomski nalogi se bom osredotočil na shranjevanje podatkov tekom igranja igre na Ethereum bločno verigo, s katere bom te podatke potem tudi bral.
Rezultati diplomske naloge bodo uporabni za podjetja in posameznike, ki se ukvarjajo z izdelavo računalniških iger. Moje postopke bodo lahko uporabili za shranjevanje podatkov v lastnih izdelkih. Zaradi uporabe decentraliziranega pristopa bodo ti podatki varnejši. Kot primer lahko uporabimo mikrotransakcije, shranjevanje podatkov in dokazov o nakupu, shranjevanje bančnih kartic in osebne podatke.
Keywords
bločne verige;video igre;Solidity;Web3;phaser;računalništvo in informatika;univerzitetni študij;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2020 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FRI - Faculty of Computer and Information Science |
Publisher: |
[M. Leskovšek] |
UDC: |
004.5:794(043.2) |
COBISS: |
30787587
|
Views: |
852 |
Downloads: |
132 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Game development using blockchain technology |
Secondary abstract: |
Blockchain technology has been around for several years. The primary way is their use to support cryptocurrency transactions, and other methods of use (i.e. ledgers) are also gaining ground. In the diploma thesis we examine the possibilities of using blockchains in the field of computer games, so that it will record all the important data in connection with them to the chain.
The results of this thesis will be useful for companies and individuals involved in the development of these games. There are several possibilities for improvement and we will identify them in the work. However, we will focus in particular on those that can be implemented on open platforms and are based on micro transactions. |
Secondary keywords: |
blockchain;video games;Solidity;Web3;phaser;computer and information science;diploma thesis; |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
1000468 |
Embargo end date (OpenAIRE): |
1970-01-01 |
Thesis comment: |
Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: |
47 str. |
ID: |
12033201 |