magistrsko delo
Maruša Duh (Author), Katja Plemenitaš (Mentor), Melita Kukovec (Co-mentor)

Abstract

This master's thesis is about teaching and learning English through games. We considered six game types, namely, social or board games, introduction games, quiz games, musical games, and digital games. All game types can overlap; a game can fall into more than one category at once. Teachers can use technology in teaching the language in an English classroom with the help of games. Recent technology, such as the use of interactive boards, has made it easier to use all game types. Learning the English language does not stop at school; therefore, homework is an essential part of the learning process. Homework can also be a game, that is why we provide examples for each game type for teaching in classroom and learning at home-homework. The purpose of our study was to research pupils' attitudes towards using games in learning and teaching the English language in 6th grade. We used a survey questionnaire to collect data. The sample represents 642 pupils of 6th grade of primary schools all across Slovenia. We addressed nine research questions and set six hypotheses, of which we confirmed five. It would be interesting to research this even further to see if the results would differ if we selected older or younger pupils.

Keywords

master theses;angleški jezik;osnovne šole;igre;edukacija;domače naloge;

Data

Language: English
Year of publishing:
Typology: 2.09 - Master's Thesis
Organization: UM FF - Faculty of Arts
Publisher: [M. Duh]
UDC: 811.111'24:373.3((043.2)
COBISS: 51825923 Link will open in a new window
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Downloads: 74
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Other data

Secondary language: Slovenian
Secondary title: Didaktične igre pri učenju in poučevanju angleškega jezika v 6. razredu osnovne šole
Secondary abstract: Magistrsko delo govori o poučevanju in učenju angleščine z igro. Preučili smo šest vrst iger, in sicer družabne igre, predstavitvene igre, kvize, glasbene igre in digitalne igre. Vrste iger se lahko medsebojno prepletajo; igra lahko spada v več kategorij hkrati. Učitelji lahko s pomočjo tehnologije uporabljajo tudi igre. Nedavna tehnologija, na primer uporaba interaktivnih tabel, je olajšala uporabo vseh vrst iger. Domače naloge so bistveni del učnega procesa, saj se učenje ne ustavi v šoli. Domača naloga je lahko tudi igra, zato ponujamo primere za vsako vrsto igre za poučevanje v učilnici in učenje doma - domača naloga. Namen naše raziskave je raziskati odnos učencev do uporabe iger pri učenju in poučevanju angleškega jezika v 6. razredu. Za zbiranje podatkov smo uporabili anketni vprašalnik. Vzorec predstavlja 642 učencev 6. razreda osnovnih šol po vsej Sloveniji. Obravnavali smo devet raziskovalnih vprašanj in postavili šest hipotez, od katerih smo jih potrdili pet. Zanimivo bi bilo raziskovati še naprej in ugotoviti, ali bi se rezultati razlikovali, če bi izbrali starejše ali mlajše učence.
Secondary keywords: magistrska dela;english language;primary school;games;education;homework;Didaktika;Didaktične igre;Osnovnošolsko učenje in poučevanje;Angleščina;Univerzitetna in visokošolska dela;
Type (COBISS): Master's thesis/paper
Thesis comment: Univ. v Mariboru, Filozofska fak., Oddelek za anglistiko in amerikanistiko
Pages: XII, 76 f., [2] f. pril.
ID: 12184949