diplomska naloga
Aljaž Blatnik (Author), Peter Zupančič (Mentor)

Abstract

V diplomski nalogi opišemo in razvijemo igro na temo piratstva v razvojnem okolju Unity. V prvem delu naloge najprej primerjamo in raziščemo konkurenčne produkte oziroma igre ter izpostavimo tiste elemente, ki najbolj pripomorejo k uspešnosti igre. Zatem primerjamo različna orodja za razvoj iger ter utemeljimo našo izbiro razvojnega okolja Unity. V zadnjem delu teoretičnega dela opišemo uporabljena orodja in tehnologije za uspešen razvoj samostojne igre. Na koncu predstavimo proces načrtovanja lastne igre, ki jo potem tudi razvijemo na podlagi izpostavljenih funkcionalnosti konkurenčnih iger. V proces vključimo vse korake, potrebne za uspešen razvoj igre, od začetnega načrtovanja do modeliranja in nato programiranja raznih funkcionalnosti v izbranem razvojnem okolju.

Keywords

razvoj igre;Unity;Blender;modeliranje;programiranje;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: FIŠ - Faculty of Information Studies
Publisher: [A. Blatnik]
UDC: 004.4:004.9(043.2)
COBISS: 67139331 Link will open in a new window
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Other data

Secondary language: English
Secondary abstract: In this thesis we describe and develop a game on the topic of piracy in game development environment Unity. In the first part of theoretical part we will compare and research competing products and highlight those elements that contribute most to the success of the game. Within the paper we also compare different game development environments and justify our choice of the Unity development environment. In the last part of the theoretical part we will describe the tools and technology we used to successfully develop our own game. At the end we describe the process of planning our own game, which we then develop on the basis of the exposed functionalities of competing games. In the process we include all the necessary steps for successful start of the development of the game, from the initial planning to modeling and then programming of various functionalities within the development environment.
Secondary keywords: game development;Unity;Blender;modelling;programming;
Type (COBISS): Bachelor thesis/paper
Thesis comment: Fakulteta za informacijske študije v Novem mestu
Source comment: Na ov.: Diplomska naloga : visokošolskega strokovnega študijskega programa prve stopnje;
Pages: XV, 71 str.
ID: 13028207
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