Language: | Slovenian |
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Year of publishing: | 2021 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | FIŠ - Faculty of Information Studies |
Publisher: | [A. Blatnik] |
UDC: | 004.4:004.9(043.2) |
COBISS: | 67139331 |
Views: | 47 |
Downloads: | 11 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary abstract: | In this thesis we describe and develop a game on the topic of piracy in game development environment Unity. In the first part of theoretical part we will compare and research competing products and highlight those elements that contribute most to the success of the game. Within the paper we also compare different game development environments and justify our choice of the Unity development environment. In the last part of the theoretical part we will describe the tools and technology we used to successfully develop our own game. At the end we describe the process of planning our own game, which we then develop on the basis of the exposed functionalities of competing games. In the process we include all the necessary steps for successful start of the development of the game, from the initial planning to modeling and then programming of various functionalities within the development environment. |
Secondary keywords: | game development;Unity;Blender;modelling;programming; |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Fakulteta za informacijske študije v Novem mestu |
Source comment: | Na ov.: Diplomska naloga : visokošolskega strokovnega študijskega programa prve stopnje; |
Pages: | XV, 71 str. |
ID: | 13028207 |