diplomsko delo
Abstract
Industrija razvoja računalniških iger se iz leta v leto sunkovito povečuje. V zadnjih letih prihaja v ospredje vedno več pogonov kot je Unity, ki razvijalcem olajšajo izdelovano igre. Med programiranjem se lahko ob napačnem pristopu ali ob nepoznavanju delovanja komponent koda zelo zakomplicira, kar pa v velikih primerih močno vpliva na samo delovanje igre. V ta namen so se pojavili najrazličnejši vzorci in pravila, ki programerjem pomagajo pri pisanju dobre, optimizirane, modularne in berljive kode. Cilj diplomskega dela je poiskati najpomembnejše metode dobre prakse za pomoč programerjem pri načrtovanju in samem razvijanju računalniških iger ter jih predstaviti v Unity-u.
Keywords
pogon Unity;dobre prakse;računalniške igre;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2021 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
[J. Braunsberger] |
UDC: |
004.96:004.42(043.2) |
COBISS: |
90089987
|
Views: |
412 |
Downloads: |
80 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Good coding practices in Unity game engine |
Secondary abstract: |
Video Game industry is getting bigger and bigger every year. In the last few years game engines like Unity are becoming more popular. If we use wrong principles or patterns when programming we could easily overcomplicate our code. That can have a major impact on preformance of our game. To solve this problem, multiple different patterns and rules were created that help programmers write better, optimised, modular and readable code. The aim of this diploma is to find some of the most important patterns and rules that can help programmers improve their code and showcase them in Unity. |
Secondary keywords: |
Unity;coding practices;computer games; |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
VIII, 30 str. |
ID: |
13266901 |