zaključna naloga Univerzitetnega študijskega programa I. stopnje Strojništvo - Razvojno raziskovalni program
Miha Pečarič (Author), Martin Česnik (Mentor), Miha Boltežar (Co-mentor)

Abstract

V diplomski nalogi je obravnavano gibanje krogel v prostoru - poševni met, trki, kotaljenje s podrsavanjem in kotaljenje brez podrsavanja. Naloga temelji na razumevanju fizikalnih osnov gibalnih enačb in reševanju le-teh z numerično integracijo. Cilj naloge je razviti program za simuliranje balinanja. Namen programa je prikazati realno stanje gibanja krogel pri partiji balinanja in razložiti dobljene rezultate s pomočjo slik in grafov. Podrobno so predstavljeni vsi koraki nastajanja programa in implementacija predstavljenih teoretičnih osnov v programu. Vse uporabljene funkcije so razložene in opisane. Rezultata naloge sta programska koda, ki omogoča simuliranje gibanja večjega števila krogel in analizira njihove poti ter animacija gibanja krogel. Programsko kodo smo razvili v programskem jeziku Python, animacijo pa v programu za upodabljanje Blender.

Keywords

diplomske naloge;dinamika togih teles;poševni met;kotaljenje s podrsavanjem;kotaljenje;trk;Python;Blender;simuliranje;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FS - Faculty of Mechanical Engineering
Publisher: [M. Pečarič]
UDC: 004.94:796.433.7(043.2)
COBISS: 82394115 Link will open in a new window
Views: 1016
Downloads: 108
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary title: Development of boule-game simulation software
Secondary abstract: The presented diploma thesis addresses movement of balls - projectile motion, collisions, rolling with and without slipping. Thesis is based on the understanding of physical laws and equations of motion and on how to solve them using numerical integration. The goal of the thesis is to develop a boule-game simulation software. The core function of software is displaying realistic conditions of ball movement at boule-game and explaining acquired results with the help of images and graphs. Making of the program and implementation of pre-displayed theoretical foundations is presented in detail. All used functions are described and explained. Results of the thesis are programming code, that simulates motion of multiple ball sand analyses their paths, as well as animation of balls` movement. Programming was done in programming language Python and animation in rendering software Blender.
Secondary keywords: thesis;rigid body dynamics;projectile motion;sliding and rolling;rolling;collision;Python;Blender;simulation;
Type (COBISS): Final paper
Study programme: 0
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za strojništvo
Pages: XIV, 48 f.
ID: 13289162
Recommended works:
, zaključna naloga Univerzitetnega študijskega programa I. stopnje Strojništvo - Razvojno raziskovalni program
, zaključna naloga Univerzitetnega študijskega programa I. stopnje Strojništvo - Razvojno raziskovalni program
, zaključna naloga Univerzitetnega študijskega programa I. stopnje Strojništvo - Razvojno raziskovalni program