magistrsko delo
Abstract
Magistrsko delo naslavlja področje aktivnih računalniških kolesarskih iger. V ta namen smo najprej opisali princip delovanja aktivnih računalniških iger in proučili literaturo o njihovem vplivu na promocijo zdravega načina življenja. Sledil je pregled najpriljubljenejših obstoječih rešitev na trgu. Ugotovili smo, da pri razvijanju omenjenih iger prihaja do razlik predvsem pri načinu generiranju prog, za komunikacijo med napravami se večina obrača na preverjena, brezžična in varčna protokola ANT+ in Bluetooth Low Energy. Na podlagi teh ugotovitev smo v nadaljevanju magistrskega dela razvili aktivno računalniško kolesarsko igro, v kateri igralec vozi po lastnih progah, ki jih predhodno posname z videokamero, za komunikacijo s kolesarskim trenažerjem pa igra uporablja protokol ANT+.
Keywords
aktivne računalniške igre;kolesarjenje;protokol ANT+;magistrske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2021 |
Typology: |
2.09 - Master's Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
[A. Soderžnik] |
UDC: |
004.967(043.2) |
COBISS: |
89853955
|
Views: |
248 |
Downloads: |
32 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Development of an active computer cycling game using a smart trainer |
Secondary abstract: |
The master's thesis addresses the field of active computer cycling games. To this end, we described the principle of operation of such games and examined the literature regarding their impact on promoting a healthy lifestyle. This part was followed by an overview of the most popular solutions already present on the market. We found that the developers of these games take a different approach considering how they generate cycling routes. However, when developing communication between devices, the majority resort to proven, wireless, and energy-efficient protocols ANT + and Bluetooth Low Energy. Considering these findings, we have developed an active computer cycling game where the player rides on his own routes that were previously recorded with a video camera while the ANT+ protocol is being used for communication between the game and the smart trainer. |
Secondary keywords: |
active video games;cycling;ANT+ protocol; |
Type (COBISS): |
Master's thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
IX, 62 str. |
ID: |
13343427 |