magistrsko delo
Ana Lubej (Author), Bojan Musil (Mentor)

Abstract

Spletne platforme, ki omogočajo prenos videovsebin v živo, so z razvojem tehnologij postale del vsakdanjika marsikaterega uporabnika svetovnega spleta. Primer take platforme je Twitch, ki svojim uporabnikom omogoča prenos igranja videoiger in drugih dejavnosti v živo. Twitch omogoča interakcijo med "streamerji" (slov. ustvarjalci vsebin) in gledalci. Gledalci se lahko odločijo, da se bodo naročili na streamerjev kanal in mu bodo sledili; redno spremljanje omogoča oblikovanje odnosov med streamerji in gledalci. V raziskavi smo raziskali odnos med gledanjem prenosov v živo, osamljenostjo, eskapizmom, subjektivnim blagostanjem, občutkom virtualne skupnosti na eni strani ter anksioznostjo, depresivnostjo in stresom na drugi strani. Vzorec raziskave je zajemal 485 udeležencev, starih med 18 in 55 let. Udeleženci so v povprečju prenose v živo spremljali 20,86 ur, v razponu od 1 ure do 150 ur. Za namen raziskave so udeleženci izpolnili vprašalnike UCLA, DASS-21, SOVC, SWLS in lestvico eskapizma. Ugotovili smo, da so tisti posamezniki, ki tedensko veliko svojega časa namenijo spremljanju prenosov v živo, tudi bolj osamljeni in poročajo o nižjem subjektivnem blagostanju. Nadalje smo ugotovili, da se spremljanje prenosov v živo na Twitchu pozitivno povezuje z odmikanjem od sebstva, ne pa tudi z razširjanjem sebstva. Udeleženci, ki poročajo o močnejšem občutku virtualne skupnosti, se v doživljanju občutkov osamljenosti pomembno razlikujejo od udeležencev, ki poročajo nasprotno. Tisti uporabniki Twitcha, ki poročajo o pogostejšem doživljanju občutkov depresivnosti, prav tako poročajo o nižjem zadovoljstvu z življenjem. Prav tako smo ugotovili, da je pri uporabnikih Twitcha stopnja subjektivnega blagostanja manjša pri tistih posameznikih, ki gledajo prenose v živo in hkrati poročajo o stresu, anksioznosti, ali depresivnosti, kot pri posameznikih, ki ne poročajo o tem. Potrebne so še nadaljnje raziskave, ki bi preučile dejavnike, ki vplivajo na problematično spremljanje prenosov v živo, oziroma dejavnike, ki pozitivno vplivajo na uporabnike Twitcha. Te raziskave bi lahko prispevale k načrtovanju možnih intervencij oziroma k nudenju pomoči tistim uporabnikom Twitcha, ki pogosto doživljajo občutke anksioznosti, depresivnosti in stresa, so osamljeni oziroma poročajo o nizkem zadovoljstvu z življenjem.

Keywords

magistrska dela;prenosi v živo;eskapizem;osamljenost;blagostanje;

Data

Language: Slovenian
Year of publishing:
Typology: 2.09 - Master's Thesis
Organization: UM FF - Faculty of Arts
Publisher: [A. Lubej]
UDC: 159.944.4:[004.738.5:316.77](043.2)
COBISS: 81721603 Link will open in a new window
Views: 356
Downloads: 34
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Other data

Secondary language: English
Secondary title: Loneliness and escapism in viewers of live streams
Secondary abstract: With the development of technologies, online platforms that enable the transmission of live video content have become part of the everyday life of many users of the World Wide Web. An example of such a platform is Twitch, which allows its users to live stream video games and other activities. Twitch allows streamers and viewers to interact, viewers can choose to subscribe and follow the streamer's channel, and regular viewership allows for the formation of relationships between streamers and viewers. The study explored the relationship between watching live broadcasts, loneliness, escapism, subjective well-being, a sense of virtual community, as well as anxiety, depression, and stress. The research sample included 485 participants aged between 18 and 55 years. Participants watched an average of 20.86 hours of live streams, ranging from 1 hour to 150 hours. For the purpose of the research, the participants filled in the questionnaires UCLA, DASS-21, SOVC, SWLS and the escapism scale. We found that those individuals who spend much of their week watching live broadcasts are also more isolated and report lower subjective well-being. We further found that watching live broadcasts on Twitch is positively associated with self-suppression, but not with self-expansion. Participants who report a stronger sense of virtual community differ significantly in experiencing feelings of loneliness from participants who report the opposite. Those Twitch users who report experiencing feelings of depression more often also report lower life satisfaction. We also found a lower level of subjective well-being in those individuals who watch live broadcasts and report stress, anxiety, or depression at the same time than in individuals who do not report it. Further research is needed to examine the factors that influence the problematic viewership of live streams as well as the factors that have a positive impact on Twitch users. Further research could thus help plan possible interventions or provide assistance to those Twitch users who experience frequent feelings of anxiety, depression and stress, are lonely or report low life satisfaction.
Secondary keywords: master theses;live streams;escapism;loneliness;well-being;Osamljenost;Pobegi;Svetovni splet;Tesnoba;Depresija (psihologija);Stres (psihologija);Univerzitetna in visokošolska dela;
Type (COBISS): Master's thesis/paper
Thesis comment: Univ. v Mariboru, Filozofska fak., Oddelek za psihologijo
Pages: IX f., 203 str.
ID: 13359331