diplomsko delo
Žiga Pušnik (Author), Štefan Kohek (Mentor), Damjan Strnad (Co-mentor)

Abstract

V diplomskem delu je opisana implementacija mobilne aplikacije za operacijski sistem Android, ki na pametnem telefonu prikaže oblak točk svetlobnega zaznavanja in merjenja (ang. Light Detection and Ranging – LiDAR). Aplikacija omogoča premikanje po navideznem prostoru in pri vizualizaciji točk s pomočjo očal za navidezno resničnost (ang. Virtual Reality – VR) omogoča prepričljivejšo izkušnjo realnega okolja. Najcenejša očala so na trgu dostopna že za 15 €. S testiranjem aplikacije smo preverili njeno uporabnost in omejitve. Ugotovili smo, da se glede na zahtevnost pogleda pri upodabljanju večjih oblakov točk pojavijo večje razlike v hitrosti upodabljanja. V našem primeru smo pri merjenju števila sličic na sekundo (ang. frames per second – fps) pri oblaku z 1.000.000 točkami v osnovnem pogledu izmerili 54 fps, v pogledu VR pa 24 fps.

Keywords

LiDAR;oblak točk;navidezna resničnost;pametni telefon;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: [Ž. Pušnik]
UDC: 004.946(043.2)
COBISS: 176977667 Link will open in a new window
Views: 171
Downloads: 7
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Other data

Secondary language: English
Secondary title: Interactive visualization of LiDAR point clouds on virtual reality glasses using a smartphone
Secondary abstract: The thesis describes the implementation of a mobile application for the Android operating system, which displays a cloud of Light Detection and Ranging (LiDAR) points on a smartphone. The application enables movement in virtual space and, when visualizing points with the help of Virtual Reality (VR) glasses, it enables a more convincing experience of the real environment. The cheapest glasses are available on the market for as little as €15. By testing the application, we checked its usability and limitations. We found that depending on the complexity of the view, larger differences in rendering speed appear when rendering larger point clouds. In our case, when measuring the number of frames per second (fps) for a point cloud with 1,000,000 points, we measured 54 fps in the basic view, and 24 fps in the VR view.
Secondary keywords: point cloud;virtual reality;smartphone;
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije
Pages: 1 spletni vir (1 datoteka PDF (X, 35 f.))
ID: 19795387