diplomsko delo
Karla Gliha (Author), Narvika Bovcon (Mentor)

Abstract

V diplomskem delu smo želeli združiti čebelarstvo v Sloveniji z obogateno resničnostjo in to dolgotrajno tradicijo predstaviti na nov, zanimiv način. Obogatena resničnost namreč postaja vse bolj popularna in dostopna in je na poti, da bo kmalu del vsakodnevnih procesov. Tehnologija obogatene resničnosti obogati realni svet, saj doda računalniško ustvarjene vizualne, avdio, 3D in interaktivne vsebine. V teoretičnem delu smo opisali pojem obogatene resničnosti, predstavili pomembne zgodovinske mejnike in njen razvoj ter uporabo obogatene resničnosti na različnih področjih s poudarkom na izobraževanju, saj želimo s svojo aplikacijo uporabnika naučiti nekaj novega in mu podati novo znanje. V praktičnem delu smo s pomočjo platform Adobe Aero in Blender izdelali mobilno aplikacijo Čebelarstvo v Sloveniji, ki temelji na obogateni resničnosti. Vsebino čebelarske učne poti smo nadgradili, jo obogatili in predstavili na drugačen način. Uporabljeni orodji sta zelo intuitivni in omogočata odlično izdelavo vsebin obogatene resničnosti s poudarkom na interaktivnosti.

Keywords

mobilne aplikacije;obogatena resničnost;3D modeliranje;izobraževanje;turizem;univerzitetni študij;Multimedija;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [K. Gliha]
UDC: 004.9:621.395.44(043.2)
COBISS: 164450563 Link will open in a new window
Views: 14
Downloads: 7
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Other data

Secondary language: English
Secondary title: ǂA ǂmobile application with augmented reality on the topic of beekeeping in Slovenia
Secondary abstract: In my thesis, we wanted to combine beekeeping in Slovenia with augmented reality and present this Slovenian tradition in a new, interesting way. Augmented reality is becoming increasingly popular and accessible, consequently on its way to becoming an integral part of everyday life. Augmented reality enriches the real world by adding computer generated visual, audio, 3D and interactive content. In the theoretical part, we described the concept of augmented reality, presented important historical milestones and exponential development, as well as the use of augmented reality in various fields with an emphasis on education, since with our application we want to teach the user something new. In the practical part, with Adobe Aero and Blender platform, we created a mobile application Beekeeping in Slovenia. We reformed and improved the content of the beekeeping learning path and presented it in a different way. The tools used are very intuitive and enable excellent production of augmented reality.
Secondary keywords: augmented reality;application;3D modeling;education;tourism;
Type (COBISS): Bachelor thesis/paper
Study programme: 1001001
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za elektrotehniko, Fak. za računalništvo in informatiko
Pages: 42 f.
ID: 19921163