Language: | Slovenian |
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Year of publishing: | 2013 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UL FRI - Faculty of Computer and Information Science |
Publisher: | [M. Ropret] |
UDC: | 004.94(043.2) |
COBISS: |
10157652
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Views: | 53 |
Downloads: | 15 |
Average score: | 0 (0 votes) |
Metadata: |
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Secondary language: | English |
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Secondary title: | Simulation of indirect illumination in real-time |
Secondary abstract: | Until recently only the light which comes directly from a light source to a surface could have been simulated in realtime. Of course in the real world, light bounces off from surfaces and creates indirect illumination which is of the key importance to render a virtual scene which looks realistic. We will see that indirect illumination is a difficult algorithm to implement efficiently. In this work I have presented some existing real-time methods for computing indirect illumination and then I have explained my algorithm for indirect illumination simulation. The key thing about my algorithm is that it supports fully dynamic scenes which means that we don't have to bake anything in advance. In the current phase my method hasn't been ready yet to be implemented in a video game, but with further research it could be vastly improved. |
Secondary keywords: | real time;indirect illumination;Direct3D;voxelization;ray tracing;computer science;computer and information science;diploma; |
File type: | application/pdf |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Univerza v Ljubljani, Fak. za računalništvo in informatiko |
Pages: | 36 str. |
ID: | 24207354 |