diplomsko delo
Martin Plaznik (Author), Matija Marolt (Mentor)

Abstract

Primerjava odprtokodnih javanskih fizikalnih pogonov

Keywords

računalniške igre;fizikalni pogon;dinamični objekt;statični objekt;Java;računalništvo;računalništvo in informatika;univerzitetni študij;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [M. Plaznik]
UDC: 004.4(043.2)
COBISS: 10156628 Link will open in a new window
Views: 57
Downloads: 5
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary title: ǂA ǂcomparison of open-source java physics engines
Secondary abstract: With implementation of physical engines in three-dimensional computer games we can make our environment to appear more real to the player of the game. Because the market presents more and more open source implementations of physical engines and the collision detection systems, which are usually part of engines, programmers decision, about usage of particular physical engine, becomes harder and harder. The main goal of this diploma assignment is to present few physical engines and to find out, which one of them is better in certain case of usage. At the beginning, we will take a quick overview of most used practices in implementation of collision detection systems in physical engines. Next, we will check, which algorithms are used by selected physical engines. As show cases of engines we will use ODE, Bullet and Jinngine. After that, we will implement those engines into our project written in Java programming language. At beginning, we will take a look at methods needed in order to set up physical engine and objects that are implemented in those libraries. At the end, we will also run some tests over physics engines and try to answer the question about, which engine is the best.
Secondary keywords: computer games;physical engines;dynamical objects;statical objects;Java;computer science;computer and information science;diploma;
File type: application/pdf
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univerza v Ljubljani, Fak. za računalništvo in informatiko
Pages: 75 str.
ID: 24207356
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