diplomsko delo
Martin Plaznik (Avtor), Matija Marolt (Mentor)

Povzetek

Primerjava odprtokodnih javanskih fizikalnih pogonov

Ključne besede

računalniške igre;fizikalni pogon;dinamični objekt;statični objekt;Java;računalništvo;računalništvo in informatika;univerzitetni študij;diplomske naloge;

Podatki

Jezik: Slovenski jezik
Leto izida:
Tipologija: 2.11 - Diplomsko delo
Organizacija: UL FRI - Fakulteta za računalništvo in informatiko
Založnik: [M. Plaznik]
UDK: 004.4(043.2)
COBISS: 10156628 Povezava se bo odprla v novem oknu
Št. ogledov: 57
Št. prenosov: 5
Ocena: 0 (0 glasov)
Metapodatki: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Ostali podatki

Sekundarni jezik: Angleški jezik
Sekundarni naslov: ǂA ǂcomparison of open-source java physics engines
Sekundarni povzetek: With implementation of physical engines in three-dimensional computer games we can make our environment to appear more real to the player of the game. Because the market presents more and more open source implementations of physical engines and the collision detection systems, which are usually part of engines, programmers decision, about usage of particular physical engine, becomes harder and harder. The main goal of this diploma assignment is to present few physical engines and to find out, which one of them is better in certain case of usage. At the beginning, we will take a quick overview of most used practices in implementation of collision detection systems in physical engines. Next, we will check, which algorithms are used by selected physical engines. As show cases of engines we will use ODE, Bullet and Jinngine. After that, we will implement those engines into our project written in Java programming language. At beginning, we will take a look at methods needed in order to set up physical engine and objects that are implemented in those libraries. At the end, we will also run some tests over physics engines and try to answer the question about, which engine is the best.
Sekundarne ključne besede: computer games;physical engines;dynamical objects;statical objects;Java;computer science;computer and information science;diploma;
Vrsta datoteke: application/pdf
Vrsta dela (COBISS): Diplomsko delo/naloga
Komentar na gradivo: Univerza v Ljubljani, Fak. za računalništvo in informatiko
Strani: 75 str.
ID: 24207356
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