pot od ideje do igre v pogonu Unity
Anže Javornik (Author), Aleš Jaklič (Mentor)

Abstract

Cilj diplomskega dela je razviti mobilno igro za več igralcev v okolju Unity z uporabo paketa Photon Unity Networking (PUN). Igra bo omogočala kreiranje in gostovanje sob za igralce, ki želijo igrati skupaj. Vsaka soba bo omejena na dva igralca, katerih naloga bo skupno premagovanje zastavljenih izzivov v virtualnem svetu. Soba bo podpirala tudi pridružitev opazovalcev, ki bodo lahko spremljali napredek igralcev. V nadaljevanju diplomskega dela so najprej predstavljena orodja, ki so bila uporabljena za izdelavo igre. V glavnem delu naloge je predstavljena implementacija PUN paketa za omogočanje povezave več igralcev, razvoj funkcionalnosti in igralnih elementov v okolju Unity ter kreiranje modelov, tekstur in animacij v programu Blender. V zaključnem delu je prikazana analiza končnega izdelka in možne izboljšave.

Keywords

Unity;Blender;Photon;mobilna igra;igra za več igralcev;visokošolski strokovni študij;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [A. Javornik]
UDC: 004.5:794(043.2)
COBISS: 209222915 Link will open in a new window
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Downloads: 61
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Other data

Secondary language: English
Secondary title: Development of the multi-platform 3D game Tandem Trials: From idea to game in Unity
Secondary abstract: The objective of the diploma thesis is to develop a multiplayer mobile video-game using the Unity environment and the Photon Unity Networking (PUN) package. The game will allow players to create and host rooms for those who want to play together. Each room will be limited to two players, whose task will be to collectively overcome the set challenges in the virtual world. It will also support multiple spectators, which will be able to follow the progress of the players. The following section first presents the tools that were used to create the game. The main part of the thesis presents the implementation of the PUN package to enable multiplayer connectivity, the development of functionalities and gameplay elements in the Unity environment, and the creation of models, textures, and animations in the Blender program. The final part analyses the end product, and also presents possible improvements.
Secondary keywords: Unity;Blender;Photon;mobile game;multiplayer game ;computer science;HTML;diploma;Videoigre;Računalništvo;Univerzitetna in visokošolska dela;
Type (COBISS): Bachelor thesis/paper
Study programme: 1000470
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za računalništvo in informatiko
Pages: 1 spletni vir (1 datoteka PDF (58 str.))
ID: 24910819
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