diplomsko delo
Luka Gaberšček (Author), Iztok Fajfar (Mentor)

Abstract

Sodobni izobraževalni sistemi potrebujejo rešitve, ki se prilagajajo tehnološkemu napredku ter omogočajo večjo fleksibilnost in prilagodljivost pri učenju. Prehod na spletno izobraževanje med pandemijo COVID-19 je pokazal potencial digitalnih orodij za povečanje angažiranosti in sodelovanja študentov. Cilj tega projekta je razviti aplikacijo, ki izboljšuje komunikacijo med predavatelji in študenti ter omogoča večjo vključenost v učni proces. Aplikacija ponuja funkcije, kot so anonimna komunikacija, kvizi v živo, utrjevanje snovi in sistem lestvice najboljših. Zasnovana je z elementi gamifikacije, da je učenje bolj interaktivno, zabavno in motivacijsko, kar spodbuja študente k aktivnemu sodelovanju in izboljšanju znanja.

Keywords

izobraževalne aplikacije;digitalna učna orodja;vključenost študentov;interaktivno učenje;visokošolski strokovni študij;Aplikativna elektrotehnika;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FE - Faculty of Electrical Engineering
Publisher: [L. Gaberšček]
UDC: 004.9:621.395.44:37.091.3(043.2)(0.034.2)
COBISS: 209566979 Link will open in a new window
Views: 35
Downloads: 11
Average score: 0 (0 votes)
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Other data

Secondary language: English
Secondary title: Development of a mobile application to support the learning process
Secondary abstract: Modern educational systems require solutions that adapt to technological advancements and provide greater flexibility and adaptability in learning. The transition to online education during the COVID-19 pandemic demonstrated the potential of digital tools to enhance student engagement and participation. The goal of this project is to develop an application that improves communication between lecturers and students while promoting greater involvement in the learning process. The application offers features such as anonymous communication, live quizzes, content reinforcement, and a leaderboard system. It is designed with gamification elements to make learning more interactive, fun, and motivating, encouraging students to actively participate and improve their knowledge.
Secondary keywords: Educational application;Digital learning tools;Student engagement;Interactive learning;
Type (COBISS): Bachelor thesis/paper
Study programme: 1000315
Thesis comment: Univ. v Ljubljani, Fak. za elektrotehniko
Pages: 1 spletni vir (1 datoteka PDF (35 str.))
ID: 25210192