diplomsko delo
Abstract
Sodobni izobraževalni sistemi potrebujejo rešitve, ki se prilagajajo tehnološkemu napredku ter
omogočajo večjo fleksibilnost in prilagodljivost pri učenju. Prehod na spletno izobraževanje med
pandemijo COVID-19 je pokazal potencial digitalnih orodij za povečanje angažiranosti in sodelovanja
študentov.
Cilj tega projekta je razviti aplikacijo, ki izboljšuje komunikacijo med predavatelji in študenti ter
omogoča večjo vključenost v učni proces. Aplikacija ponuja funkcije, kot so anonimna komunikacija,
kvizi v živo, utrjevanje snovi in sistem lestvice najboljših. Zasnovana je z elementi gamifikacije, da je
učenje bolj interaktivno, zabavno in motivacijsko, kar spodbuja študente k aktivnemu sodelovanju in
izboljšanju znanja.
Keywords
izobraževalne aplikacije;digitalna učna orodja;vključenost študentov;interaktivno učenje;visokošolski strokovni študij;Aplikativna elektrotehnika;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2024 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FE - Faculty of Electrical Engineering |
Publisher: |
[L. Gaberšček] |
UDC: |
004.9:621.395.44:37.091.3(043.2)(0.034.2) |
COBISS: |
209566979
|
Views: |
35 |
Downloads: |
11 |
Average score: |
0 (0 votes) |
Metadata: |
|
Other data
Secondary language: |
English |
Secondary title: |
Development of a mobile application to support the learning process |
Secondary abstract: |
Modern educational systems require solutions that adapt to technological advancements and
provide greater flexibility and adaptability in learning. The transition to online education during the
COVID-19 pandemic demonstrated the potential of digital tools to enhance student engagement and
participation.
The goal of this project is to develop an application that improves communication between lecturers
and students while promoting greater involvement in the learning process. The application offers
features such as anonymous communication, live quizzes, content reinforcement, and a leaderboard
system. It is designed with gamification elements to make learning more interactive, fun, and
motivating, encouraging students to actively participate and improve their knowledge. |
Secondary keywords: |
Educational application;Digital learning tools;Student engagement;Interactive learning; |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
1000315 |
Thesis comment: |
Univ. v Ljubljani, Fak. za elektrotehniko |
Pages: |
1 spletni vir (1 datoteka PDF (35 str.)) |
ID: |
25210192 |