diplomska naloga
Aleš Gačnik (Author), Lidija Đikanović (Mentor)

Abstract

S tem diplomskim delom želimo pokazati, da lahko vsak začne z izdelavo svojega grafičnega računalniškega vmesnika za videoigre, saj je mogoče grafični uporabniški vmesnik za videoigre izdelati z brezplačno programsko opremo, ki je dostopna vsem na internetu. Hkrati pa se želimo naučiti, kako narediti dober grafični vmesnik in kakšna so pravila za njegovo izdelavo.

Keywords

grafični uporabniški vmesnik;razvoj videoigre;Godot;Blender;Krita;slovanska mitologija;dizajn;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: FIŠ - Faculty of Information Studies
Publisher: [A. Gačnik]
UDC: 004.96:004.42:004.5
COBISS: 217216515 Link will open in a new window
Views: 220
Downloads: 3
Average score: 0 (0 votes)
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Other data

Secondary language: English
Secondary abstract: With this thesis, we want to show that anyone can make a graphical user interface for video games, because we want to prove that it is possible to make a graphical user interface for video games only with free programs. We also want to learn how to make a good graphic user interface and what are the rules for making it.
Secondary keywords: Graphical user interface;Game developement;Godot;Blender;Krita;Slavic mythology;design;
Type (COBISS): Bachelor thesis/paper
Thesis comment: Fakulteta za informacijske študije v Novem mestu
Source comment: Na ov.: Diplomska naloga : visokošolskega strokovnega študijskega programa prve stopnje;
Pages: XXI, 91 str.
ID: 25449011