magistrsko delo
Simon Lušenc (Author), Borut Žalik (Mentor)

Abstract

Magistrsko delo predstavi binarni zapis 3D modelov, uporabljenih v igralnem pogonu Prism3D in razvoj dodatka za pretvorbo 3D modelov s programskim orodjem Blender, ki ga tudi najprej na kratko opišemo. V nadaljevanju analiziramo zapise uporabljenih datotek, kar nam omogoči razvoj dodatka za uvoz in izvoz 3D modela, uporabljenega v igralnem pogonu Prism3D. Po predstavljeni izdelavi dodatka z vizualno primerjavo ocenimo njegovo uspešnosti in podamo možne izboljšave.

Keywords

geometrijsko modeliranje;3D grafika;algoritmi;izmenjevalni format;

Data

Language: Slovenian
Year of publishing:
Typology: 2.09 - Master's Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: [S. Lušenc]
UDC: 004.925.8(043.2)
COBISS: 18055702 Link will open in a new window
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Downloads: 88
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Other data

Secondary language: English
Secondary title: CONVERSION OF 3D MODELS FROM BLENDER PROGRAM TO BINARY FORMAT OF PRISM3D GAME ENGINE
Secondary abstract: Master thesis presents binary format for storing 3D models used in Prism3D game engine and development of Blender add-on for conversion of 3D models. Firstly, we shortly describe used software. The analysis of the file format follows. It allows development of an interface for importing and exporting 3D model used in Prism3D game engine. After describing the implementation, the developed interface has been evaluated based on visual comparison. In the conclusion, possible improvements are considered.
Secondary keywords: geometric modeling;3D graphics;algorithm;exchange format;
URN: URN:SI:UM:
Type (COBISS): Master's thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko
Pages: IX, 50 f.
ID: 8729902