diplomsko delo
Abstract
Diplomsko delo obravnava tematiko agilnega razvoja programske opreme. V sklopu dela so najprej opisane tradicionalne in agilne metode s poudarkom na metodologiji Scrum. Nato sledita dve osrednji poglavji.Prvo izmed njiju opisujeuporabometodologije Scrum na realnem projektu implementacije rezervacij športne dvorane, v sklopu katerega smo podrobneje opredelili zahteve, oblikovali uporabniške zgodbe, izvedli njihovo ocenjevanje po metodah planning poker in team estimation game ter se nenazadnje dotaknili tudi uporabljenih tehnologij. Drugo pa obsega analizo točnosti ocen zahtevnosti posameznih uporabniških zgodb, v kateri primerjamo čas, ocenjen po metodah planning poker in team estimation game, z dejansko porabljenim časom. V zaključnem delu je podan še pregled težav, s katerimi smo se srečali med implementacijo in predlogi za njihovo rešitev.
Keywords
scrum;planning poker;team estimation game;uporabniške zgodbe;agilne metode;razvoj programske opreme;ocenjevanje;točnost ocenjevanja;računalništvo;visokošolski strokovni študij;računalništvo in informatika;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2015 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FRI - Faculty of Computer and Information Science |
Publisher: |
[M. Murn] |
UDC: |
004.4(043.2) |
COBISS: |
1536257219
|
Views: |
929 |
Downloads: |
277 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Developing business applications using Scrum |
Secondary abstract: |
The thesis deals with the agile software development. In thesis we first describe traditional and agile methodologies for software development with emphasis on Scrum methodology. Then two main chapters follow. First of them describes how to use Scrum methodology on a real project for reservation of sport hall. In accordance with the Scum guidelines user stories were formed and estimated. Estimation was made by using planning poker and team estimation game methods. Within chapter used technology for implementing application is described. In the second chapter we analyse accuracy of all estimations based on methods planning poker, team estimation game and actual spent time for implementing user stories. At the end we review the problems and their solutions, which were encountered during implementation. |
Secondary keywords: |
scrum;planning poker;team estimation game;user stories;agile methodologies;software development;estimating;accuracy of estimation;computer science;computer and information science;diploma; |
File type: |
application/pdf |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
1000468 |
Thesis comment: |
Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: |
49 str. |
ID: |
8739686 |