Language: | Slovenian |
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Year of publishing: | 2015 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: | L. Horvat |
UDC: | 004.92(043.2) |
COBISS: | 19092502 |
Views: | 1228 |
Downloads: | 89 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary title: | Implementation of a city editor using the libGDX library |
Secondary abstract: | The thesis focuses on the implementation of a city editor. We first introduce the 3D graphics software Blender and explain all the steps required to create and animate a 3D model. Then we explore and review all the required functionality of the libGDX library for our application. At the end the focus is on the implementation alone, explaining all the methods we used and showing the finished application. |
Secondary keywords: | city editor;computer graphics;3D;Blender;linGDX; |
URN: | URN:SI:UM: |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: | VI, 33 str. |
ID: | 8887469 |