diplomsko delo
Abstract
Izdelali smo igro za mobilno napravo. Igra s pomočjo mikrofonov v realnem času oceni smer in intenziteto zvoka iz okolice. S pomočjo digitalno obdelanega zvočnega posnetka igralec premika in usmerja igralni objekt na zaslonu mobilne naprave. Igra podpira dva načina interakcije z uporabnikom. V enouporabniškem načinu je cilj igre s pomočjo zvočnih ukazov čim dalj časa premikati igralni objekt in se z njegovim usmerjanjem izogibati letečim oviram, ki se premikajo proti igralnemu objektu. V dvouporabniškem načinu je cilj igre premakniti igralni objekt čim dlje na polje nasprotnika. V diplomski nalogi opisujemo dostopne načine snemanja zvoka na operacijskem sistemu Android, načine snemanja zvoka, ki smo jih uporabili v igri, logiko igre, načine igranja igre, grafične vmesnike igre ter sedem različnih scenarijev igranja igre.
Keywords
zvok;operacijski sistem Android;mobilne naprave;igre;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2015 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
B. Soklevski |
UDC: |
004.451(043.2) |
COBISS: |
19318806
|
Views: |
1392 |
Downloads: |
88 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
SOUND GAME ON MOBILE DEVICE WITH ANDROID OPERATING SYSTEM |
Secondary abstract: |
We have developed a game for mobile devices. The game uses microphones to detect direction and intensity of the sound commands in the real time. A player moves and directs the object on the screen of the mobile device with the help of the digitally processed sound clips . The game supports two types of interaction with the user. In the single player mode, the goal is to avoid the obstacles that fly towards the object, using only sound commands. In the multiplayer mode, the goal is to move the object as far as possible across the opponent's field. In the thesis, we describe all available modes of audio recording in Android operating system, modes of audio recording used in our game, the game’s logic, graphical user interface and the scenarios of the game. |
Secondary keywords: |
sound;operating system Android;mobile device;games; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
VIII, 37 f. |
ID: |
8887785 |