masters thesis
Aleksandra Deleva (Author), Branko Šter (Mentor)

Abstract

Drevesno preiskovanje Monte Carlo(MCTS) je postalo znano po zaslugi uspehov v igri Go, pri kateri računalnik nikoli prej ni premagal človeškega mojstra. Nastalo je več različic algoritma. Ena izmed najbolj znanih različic je Zgornja meja zaupanja za drevesa oz. UCT (Kocsis in Szepesvari). Mnoge izboljšave osnovnega algoritma MCTS vključujejo uporabo domenskih hevristik, zaradi katerih pa algoritem izgubi na splošnosti. Cilj tega magistrskega dela je bil raziskati, kako izboljˇsati algoritem MCTS brez ogrožanja njegove splošnosti. Paradigma spodbujevalnega učenja, ki se imenuje učenje s časovnimi razlikami, omogoča uporabo kombinacije dveh konceptov, dinamičnega programiranja in metod Monte Carlo. Moj cilj je bil vkljuˇciti prednosti učenja s časovnimi razlikami v algoritem MCTS. Na ta način se spremeni naˇcin posodabljanja vrednosti vozlišč glede na rezultat oz. nagrado. Iz rezultatov je mogoče sklepati, da je kombinacija algoritma MCTS in učenja s časovnimi razlikami dobra ideja. Na novo razvit algoritem Sarsa- TS(λ) kaže na splošno izboljšanje uspešnosti igranja. Ker pa so igre, na katerih so bili izvedeni poskusi, zelo različne narave, se učinek algoritma na uspešnost posameznih iger lahko precej razlikuje.

Keywords

Monte Carlo tree search;Monte Carlo;tree search;upper confidence bounds for trees;temporal difference learning;reinforcement learning;artificial intelligence;computer science;computer and information science;master's degree;

Data

Language: English
Year of publishing:
Typology: 2.09 - Master's Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [A. Deleva]
UDC: 004.85(043.2)
COBISS: 1536598211 Link will open in a new window
Views: 650
Downloads: 219
Average score: 0 (0 votes)
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Other data

Secondary language: Slovenian
Secondary title: TD learning in Monte Carlo tree search
Secondary abstract: Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer has never before won a game against a human master player before. There have been multiple variations of the algorithm since. One of the best known versions is the Upper Confidence Bounds for Trees (UCT) by Kocsis and Szepesv´ari. Many of the enhancements to the basic MCTS algorithm include usage of domain specific heuristics, which make the algorithm less general. The goal of this thesis is to investigate how to improve the MCTS algorithm without compromising its generality. A Reinforcement Learning (RL) paradigm, called Temporal Difference (TD) learning, is a method that makes use of two concepts, Dynamic Programming (DP) and the Monte Carlo (MC) method. Our goal was to try to incorporate the advantages of the TD learning paradigm into the MCTS algorithm. The main idea was to change how rewards for each node are calculated, and when they are updated. From the results of the experiments, one can conclude that the combination of the MCTS algorithm and the TD learning paradigm is after all a good idea. The newly developed Sarsa-TS(λ) shows a general improvement on the performance. Since the games we have done our experiments on are all very different, the effect the algorithm has on the performance varies.
Secondary keywords: drevesno preiskovanje Monte Carlo;Monte Carlo;drevesno preiskovanje;zgornja meja zaupanja za drevesa;učenje s časovnimi razlikami;umetna inteligenca;računalništvo;računalništvo in informatika;magisteriji;
File type: application/pdf
Type (COBISS): Master's thesis/paper
Study programme: 1000471
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za računalništvo in informatiko
Pages: 56 str.
ID: 9055667