self-orientalizing the assassins from forerunners of modern terrorism into occidentalized heroes
Abstract
The article delivers an analysis of the first of Ubisoft's long and popular franchise Assassin's Creed (2007-) in order to show how it conforms as well as how it distinguishes itself from similar cases of Orientalism in video games. If Orientalism traditionally depicted a negative picture of the Oriental Other in general and the so-called Assassins in particular (seldom associated with extremism and terrorism), then in Assassin's Creed we find at work a certain self-orientalistic subversion that mediates a positive identification, rather then disqualification of this privileged Arabo-Islamic Other. Thus, the article proposes a close examination of the orientalistic and self-orientalistic elements in the selected video game from a cultural studies approach in order to answer the question of how is it possible that the Assassins, traditionally understood as forerunners of modern terrorism, became the heroic protagonists of a western video game.
Keywords
Videoigre;Kulturne študije;Orientalizem;
Data
Language: |
English |
Year of publishing: |
2014 |
Typology: |
1.01 - Original Scientific Article |
Organization: |
UL FDV - Faculty of Social Sciences |
UDC: |
794-028.23:316.7 |
COBISS: |
32561245
|
ISSN: |
0040-3598 |
Parent publication: |
Teorija in praksa
|
Views: |
602 |
Downloads: |
69 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
Slovenian |
Secondary abstract: |
Članek podaja analizo prve videoigre iz niza dolge in popularne Ubisoftove franšize Assassin's Creed (2007-) z namenom prikaza skladnosti in razlik glede na podobne primere orientalizma v videoigrah. Če orientalizem tradicionalno slika negativno sliko orientalnega Drugega nasploh in t. i. ašašinov še posebej (ti se pogosto povezujejo z ekstremizmom in s terorizmom), je v videoigri Assassin's Creed na delu neka specifična samoorientalistična subverzija, ki namesto negativne diskvalifikacije mediira pozitivno identifikacijo z arabsko-islamskim Drugim. Članek zato predlaga natančen pregled orientalističnih in samoorientalističnih elementov v obravnavani videoigri z vidika kulturnih študij, da bi lahko odgovoril na vprašanje, kako je mogoče, da so ašašini, tradicionalno razumljeni kot predhodniki modernega terorizma, postali heroični protagonisti zahodne videoigre. |
Secondary keywords: |
Video games;Cultural studies;Orientalism; |
URN: |
URN:NBN:SI |
Type (COBISS): |
Not categorized |
Pages: |
str. 72-90, 188 |
Volume: |
ǂLetn. ǂ51 |
Issue: |
ǂšt. ǂ1 |
Chronology: |
jan.-feb. 2014 |
ID: |
9102105 |